My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Hog Rider Skeleton Army Prince
Giant Snowball
Spear Goblins Bomber Archers Hog Rider Skeleton Army
Zap
Spear Goblins Bomber Archers Skeleton Army Prince
Barbarian Barrel
Spear Goblins Bomber Archers Wizard Skeleton Army
The Log
Spear Goblins Bomber Archers Hog Rider Skeleton Army Prince
Earthquake
Spear Goblins Bomber Archers Hog Rider Skeleton Army
Arrows
Spear Goblins Bomber Archers Skeleton Army
Royal Delivery
Spear Goblins Bomber Archers Hog Rider Wizard Skeleton Army Prince
Fireball
Bomber Archers Hog Rider Wizard Skeleton Army
Poison
Spear Goblins Bomber Archers Wizard Skeleton Army
Lightning
Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Rage Archers Skeleton Army Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Rage Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Prince
Bomber
Hog Rider Prince
Archers
Hog Rider Prince
Hog Rider
Spear Goblins Rage Bomber Archers Wizard Prince
Wizard
Hog Rider Rage Prince
Rage
Hog Rider Wizard Prince
Skeleton Army
Prince
Spear Goblins Bomber Archers Hog Rider Wizard Rage

Defense Synergies 0 7

Spear Goblins
Archers Skeleton Army Prince
Bomber
Archers
Spear Goblins Skeleton Army
Hog Rider
Wizard
Skeleton Army Prince
Rage
Skeleton Army
Spear Goblins Archers Wizard Prince
Prince
Spear Goblins Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Wizard
Skeleton Army Bomber Prince
Skeleton Army Prince Bomber Archers
Skeleton Army Prince Bomber
Bomber Skeleton Army Prince
Skeleton Army Spear Goblins Bomber Archers
Spear Goblins Archers Wizard
Skeleton Army Prince
Skeleton Army Spear Goblins Bomber Archers Prince
Archers Skeleton Army Spear Goblins Bomber Wizard
Spear Goblins Archers Wizard
Skeleton Army Prince Bomber Wizard
Bomber Wizard Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Bomber Skeleton Army Prince
Spear Goblins Bomber Archers Wizard Skeleton Army Prince
Wizard Spear Goblins Bomber Archers
Prince
Bomber Wizard Skeleton Army Spear Goblins Archers Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Archers Prince
Bomber Archers Wizard Prince
Skeleton Army Spear Goblins Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Archers
Skeleton Army Prince Spear Goblins Archers
Skeleton Army Prince
Spear Goblins Skeleton Army Prince
Skeleton Army
Prince
Skeleton Army Prince
Skeleton Army Prince Wizard
Wizard Bomber Archers Skeleton Army
Skeleton Army Spear Goblins Bomber Archers Prince
Bomber Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Bomber Wizard
Wizard Spear Goblins
Bomber Archers Wizard
Wizard
Wizard
Prince
Wizard Prince
Archers Wizard
Prince
Spear Goblins Bomber Wizard
Wizard
Bomber
Bomber Archers Wizard Prince
Bomber Wizard
Prince
Wizard
Prince
Bomber Wizard
Wizard
Wizard Prince
Archers Wizard
Wizard
Bomber Wizard
Prince
Wizard
Spear Goblins Archers Skeleton Army Prince
Archers Wizard
Wizard Prince
Bomber Wizard
Prince
Prince

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