My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Sparky
Giant Snowball
Bomber Baby Dragon Witch
Zap
Bomber Witch Sparky
Barbarian Barrel
Bomber Witch Sparky
The Log
Bomber Witch Sparky
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Baby Dragon Witch Sparky
Fireball
Bomber Baby Dragon Witch Sparky
Poison
Bomber Witch Sparky
Lightning
Baby Dragon Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Baby Dragon The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Tornado Baby Dragon Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Tornado

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon Sparky Mega Knight
Zap
Tornado Sparky Bomber Baby Dragon Witch The Log Mega Knight
Tornado
Zap Baby Dragon Sparky Witch The Log Mega Knight
Baby Dragon
Tornado Bomber Zap Witch Sparky Mega Knight
Witch
Zap Tornado Baby Dragon Mega Knight
The Log
Zap Tornado Sparky Mega Knight
Sparky
Zap Tornado Bomber Baby Dragon The Log
Mega Knight
Bomber Zap Tornado Baby Dragon Witch The Log

Defense Synergies 2 20

Bomber
Zap Tornado The Log
Zap
Mega Knight Bomber Tornado Baby Dragon Witch The Log Sparky
Tornado
Sparky Bomber Zap Baby Dragon Witch The Log Sparky Mega Knight
Baby Dragon
Zap Tornado Witch The Log Mega Knight
Witch
Zap Tornado Baby Dragon The Log Mega Knight
The Log
Bomber Zap Tornado Baby Dragon Witch Sparky Mega Knight
Sparky
Tornado Zap Tornado The Log
Mega Knight
Zap Tornado Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon The Log Sparky
Sparky Bomber Zap Witch The Log Mega Knight
Tornado Witch Sparky Mega Knight Bomber
Witch Sparky Bomber Mega Knight
Bomber Tornado The Log Sparky Mega Knight
Tornado The Log Bomber Zap Baby Dragon Mega Knight
Tornado Zap Baby Dragon Witch
Zap Baby Dragon The Log Sparky Mega Knight
Witch Sparky Tornado
Tornado Bomber Sparky Mega Knight
Witch Bomber Zap Tornado Baby Dragon The Log Mega Knight
Zap Tornado Baby Dragon Witch
Sparky Mega Knight Bomber Zap Witch The Log
Bomber Sparky Mega Knight Zap Tornado Baby Dragon Witch The Log
Sparky Mega Knight
Tornado Zap The Log Sparky Mega Knight
Sparky Mega Knight Bomber Tornado Witch
Mega Knight Bomber Zap Tornado Baby Dragon Witch The Log
Zap Tornado Baby Dragon Witch The Log Bomber Mega Knight
Sparky Tornado
Bomber Mega Knight Baby Dragon Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Sparky
Bomber Zap Baby Dragon The Log Mega Knight
Mega Knight Zap Witch The Log Sparky
Mega Knight Zap Tornado The Log Sparky
Witch Sparky Mega Knight
Zap Tornado Baby Dragon Witch
Sparky Witch
Mega Knight Sparky
Zap Mega Knight Tornado Baby Dragon Witch The Log Sparky
Witch Sparky
Mega Knight Witch Sparky
Mega Knight Zap Tornado The Log
Mega Knight Witch Sparky
Bomber Baby Dragon Witch Sparky Mega Knight
Witch Sparky Bomber Zap Tornado Baby Dragon The Log
Mega Knight Bomber Zap Baby Dragon Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Sparky
Zap Tornado Baby Dragon The Log
Baby Dragon The Log Sparky
The Log Sparky
Bomber Zap Baby Dragon The Log Sparky Mega Knight
Zap Tornado Baby Dragon Witch
Bomber Tornado Baby Dragon Witch The Log Sparky
The Log Zap Tornado Baby Dragon
The Log Zap Tornado
Tornado Sparky
Zap Tornado The Log Sparky
Zap Tornado Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon
Zap Baby Dragon The Log Sparky
Bomber Zap Baby Dragon Witch The Log Sparky
Baby Dragon The Log Sparky Mega Knight
Tornado Sparky
Bomber Sparky
Bomber Zap Baby Dragon The Log Sparky Mega Knight
Bomber Zap Tornado Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Sparky Mega Knight
Tornado
Tornado The Log Sparky
Zap Baby Dragon The Log
Zap Tornado The Log Bomber Baby Dragon Witch Sparky Mega Knight
Witch
The Log Zap Tornado Baby Dragon Witch Sparky
Zap Tornado Baby Dragon Witch The Log Sparky Mega Knight
Zap Tornado Baby Dragon The Log Sparky
Zap Tornado Baby Dragon Witch Sparky
Zap Witch
Sparky
Bomber Zap The Log Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
The Log Sparky
Zap Witch
Zap Tornado Baby Dragon Witch
The Log
Baby Dragon Sparky Mega Knight
The Log Bomber Zap Baby Dragon
Zap Tornado Sparky
Sparky Mega Knight
Zap Tornado Baby Dragon Witch The Log Sparky
Zap Tornado Witch
Zap Tornado Baby Dragon Witch The Log Sparky Mega Knight

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