My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Giant Bandit Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Bandit Sparky
Giant Snowball
Minions Flying Machine
Zap
Minions Royal Giant Flying Machine Bandit Sparky
Barbarian Barrel
Bandit Magic Archer Sparky
The Log
Royal Giant Bandit Sparky
Earthquake
Arrows
Minions Flying Machine
Royal Delivery
Minions Flying Machine Bandit Magic Archer Sparky
Fireball
Minions Flying Machine Bandit Magic Archer Sparky
Poison
Minions Flying Machine Magic Archer Sparky
Lightning
Bandit Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Bandit Fireball Flying Machine Magic Archer Giant Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Bandit Fireball Flying Machine

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Giant Bandit Sparky
Royal Giant
Minions Fireball Flying Machine Bandit Magic Archer Sparky
Fireball
Royal Giant Giant Magic Archer Sparky
Flying Machine
Royal Giant Giant
Giant
Minions Sparky Fireball Flying Machine Bandit Magic Archer
Bandit
Minions Royal Giant Giant Magic Archer
Magic Archer
Royal Giant Fireball Giant Bandit
Sparky
Giant Minions Royal Giant Fireball

Defense Synergies 0 5

Minions
Flying Machine Bandit
Royal Giant
Fireball
Bandit
Flying Machine
Minions Bandit
Giant
Bandit
Minions Fireball Flying Machine Magic Archer
Magic Archer
Bandit
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Flying Machine Magic Archer Sparky
Sparky Minions Flying Machine Bandit
Sparky Minions Bandit
Sparky Minions Bandit
Fireball Sparky
Fireball Minions Flying Machine Bandit Magic Archer
Minions Fireball Flying Machine Magic Archer
Fireball Flying Machine Bandit Magic Archer Sparky
Sparky Minions
Bandit Sparky
Minions Fireball Flying Machine Bandit Magic Archer
Minions Fireball Flying Machine Magic Archer
Sparky Minions Fireball Flying Machine Bandit
Fireball Sparky Minions Magic Archer
Sparky Bandit
Fireball Bandit Sparky
Sparky Minions Fireball
Fireball Minions Flying Machine Bandit Magic Archer
Minions Fireball Flying Machine Bandit Magic Archer
Sparky
Minions Fireball Flying Machine Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit Sparky
Fireball Bandit Flying Machine Magic Archer
Bandit Minions Sparky
Fireball Bandit Sparky
Bandit Sparky
Fireball Minions Flying Machine Magic Archer
Sparky Minions Fireball Flying Machine Bandit
Sparky
Minions Fireball Flying Machine Bandit Magic Archer Sparky
Sparky
Minions Flying Machine Sparky
Fireball
Fireball Bandit Sparky
Fireball Flying Machine Magic Archer Sparky
Sparky Minions Fireball Flying Machine Magic Archer
Minions Fireball Flying Machine Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine Bandit Sparky
Fireball Flying Machine Bandit Magic Archer
Fireball Flying Machine Bandit Magic Archer Sparky
Fireball Flying Machine Sparky
Fireball Magic Archer Sparky
Fireball Minions Flying Machine Magic Archer
Flying Machine Magic Archer Sparky
Fireball Flying Machine Magic Archer
Fireball Flying Machine Bandit
Minions Fireball Sparky
Fireball Flying Machine Bandit Magic Archer Sparky
Fireball Flying Machine Magic Archer
Flying Machine Fireball Bandit Magic Archer Sparky
Minions Fireball Flying Machine Bandit Magic Archer
Fireball Flying Machine Magic Archer Sparky
Fireball Flying Machine Bandit Magic Archer Sparky
Magic Archer Fireball Flying Machine Bandit Sparky
Fireball Sparky
Minions Sparky
Fireball Flying Machine Bandit Magic Archer Sparky
Fireball Flying Machine Magic Archer
Minions Fireball Magic Archer Sparky
Fireball
Sparky
Fireball Flying Machine
Fireball Magic Archer Sparky
Fireball Flying Machine Bandit Magic Archer Sparky
Fireball Flying Machine Bandit Magic Archer Sparky
Fireball Bandit Magic Archer Sparky
Fireball Flying Machine Magic Archer Sparky
Minions Fireball Flying Machine
Fireball Sparky
Fireball Bandit Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Minions Fireball Flying Machine Bandit Magic Archer
Fireball Flying Machine Magic Archer
Fireball
Fireball Flying Machine Magic Archer Sparky
Fireball Flying Machine Magic Archer
Fireball Sparky
Flying Machine Sparky
Minions Fireball Flying Machine Magic Archer Sparky
Fireball Flying Machine Magic Archer
Fireball Flying Machine Bandit Magic Archer Sparky

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