My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Baby Dragon Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince Sparky
Giant Snowball
Musketeer Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army Prince Sparky
Barbarian Barrel
Musketeer Skeleton Army Sparky
The Log
Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army Prince Sparky
Earthquake
Hog Rider Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army Baby Dragon Prince Sparky
Fireball
Musketeer Hog Rider Elixir Collector Skeleton Army Baby Dragon Sparky
Poison
Musketeer Elixir Collector Skeleton Army Sparky
Lightning
Mini P.E.K.K.A Musketeer Elixir Collector Baby Dragon Prince Sparky
Rocket
Musketeer Hog Rider Elixir Collector Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Skeleton Army Baby Dragon Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon Prince Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Musketeer Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Musketeer Hog Rider Baby Dragon
Musketeer
Hog Rider Mini P.E.K.K.A Baby Dragon Prince
Hog Rider
Musketeer Mini P.E.K.K.A Baby Dragon Prince
Elixir Collector
Skeleton Army
Sparky
Baby Dragon
Mini P.E.K.K.A Musketeer Hog Rider Prince Sparky
Prince
Musketeer Hog Rider Baby Dragon
Sparky
Mini P.E.K.K.A Skeleton Army Baby Dragon

Defense Synergies 0 8

Mini P.E.K.K.A
Musketeer Skeleton Army Baby Dragon
Musketeer
Mini P.E.K.K.A Skeleton Army Baby Dragon
Hog Rider
Elixir Collector
Skeleton Army
Mini P.E.K.K.A Musketeer Prince Sparky
Baby Dragon
Mini P.E.K.K.A Musketeer Prince
Prince
Skeleton Army Baby Dragon
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Sparky
Mini P.E.K.K.A Skeleton Army Sparky Musketeer Prince
Mini P.E.K.K.A Skeleton Army Prince Sparky Musketeer
Mini P.E.K.K.A Skeleton Army Prince Sparky Musketeer
Mini P.E.K.K.A Skeleton Army Prince Sparky
Skeleton Army Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Sparky
Mini P.E.K.K.A Sparky Musketeer Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Musketeer Prince Sparky
Skeleton Army Musketeer Baby Dragon
Musketeer Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Sparky Musketeer
Skeleton Army Sparky Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Skeleton Army Sparky Prince
Skeleton Army Mini P.E.K.K.A Prince Sparky
Sparky Mini P.E.K.K.A Musketeer Skeleton Army Prince
Musketeer Skeleton Army Baby Dragon Prince
Baby Dragon Musketeer
Mini P.E.K.K.A Sparky Musketeer Prince
Skeleton Army Mini P.E.K.K.A Musketeer Baby Dragon Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince Sparky
Mini P.E.K.K.A Musketeer Baby Dragon Prince
Skeleton Army Mini P.E.K.K.A Musketeer Prince Sparky
Mini P.E.K.K.A Skeleton Army Prince Musketeer Sparky
Mini P.E.K.K.A Musketeer Skeleton Army Prince Sparky
Musketeer Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Sparky Musketeer
Mini P.E.K.K.A Skeleton Army Prince Sparky
Mini P.E.K.K.A Skeleton Army Baby Dragon Prince Sparky
Musketeer Skeleton Army Sparky
Mini P.E.K.K.A Musketeer Prince Sparky
Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince Sparky
Musketeer Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Mini P.E.K.K.A Musketeer Baby Dragon Prince
Mini P.E.K.K.A Musketeer Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Sparky
Musketeer Baby Dragon
Baby Dragon Sparky
Musketeer Prince Sparky
Baby Dragon Sparky
Musketeer Baby Dragon
Musketeer Baby Dragon Sparky
Baby Dragon
Mini P.E.K.K.A Musketeer Prince Sparky
Musketeer Prince Sparky
Musketeer Baby Dragon
Musketeer Baby Dragon Sparky
Musketeer Baby Dragon
Musketeer Baby Dragon Prince Sparky
Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Musketeer Baby Dragon Prince Sparky
Baby Dragon
Musketeer Baby Dragon Prince Sparky
Musketeer Prince Sparky
Musketeer Baby Dragon
Baby Dragon Sparky
Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Prince Sparky
Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Sparky
Musketeer
Mini P.E.K.K.A Sparky
Musketeer Sparky
Sparky
Prince Sparky
Sparky
Musketeer Skeleton Army Prince
Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Baby Dragon Prince Sparky
Musketeer Baby Dragon
Sparky
Musketeer Prince Sparky
Musketeer Baby Dragon Sparky
Musketeer
Musketeer Baby Dragon Prince Sparky

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