My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Giant Skeleton Ice Wizard Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Sparky
Giant Snowball
Lumberjack
Zap
Prince Sparky
Barbarian Barrel
Giant Skeleton Ice Wizard Electro Wizard Lumberjack Sparky
The Log
Prince Giant Skeleton Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Prince Giant Skeleton Ice Wizard Electro Wizard Lumberjack Sparky
Fireball
Ice Wizard Electro Wizard Lumberjack Sparky
Poison
Ice Wizard Electro Wizard Sparky
Lightning
Prince Ice Wizard Electro Wizard Lumberjack Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Giant Skeleton Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Electro Wizard Lumberjack Prince Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Ice Wizard Electro Wizard

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Electro Wizard Sparky Giant Skeleton Ice Wizard Lumberjack
Arrows
Zap Sparky Prince Giant Skeleton Lumberjack
Prince
Zap Arrows Ice Wizard Electro Wizard Lumberjack
Giant Skeleton
Zap Arrows Ice Wizard Electro Wizard Lumberjack Sparky
Ice Wizard
Zap Prince Giant Skeleton Lumberjack
Electro Wizard
Zap Prince Giant Skeleton Lumberjack Sparky
Lumberjack
Zap Arrows Prince Giant Skeleton Ice Wizard Electro Wizard Sparky
Sparky
Zap Arrows Giant Skeleton Electro Wizard Lumberjack

Defense Synergies 1 18

Zap
Electro Wizard Arrows Prince Giant Skeleton Ice Wizard Lumberjack Sparky
Arrows
Zap Prince Giant Skeleton Ice Wizard Lumberjack Sparky
Prince
Zap Arrows Ice Wizard Electro Wizard
Giant Skeleton
Zap Arrows Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Zap Arrows Prince Giant Skeleton Lumberjack
Electro Wizard
Zap Prince Giant Skeleton Lumberjack
Lumberjack
Zap Arrows Giant Skeleton Ice Wizard Electro Wizard
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Lumberjack Sparky Zap Prince Ice Wizard Electro Wizard
Prince Lumberjack Sparky Giant Skeleton Ice Wizard Electro Wizard
Prince Lumberjack Sparky Ice Wizard Electro Wizard
Arrows Prince Giant Skeleton Lumberjack Sparky
Arrows Zap Ice Wizard Electro Wizard Lumberjack
Electro Wizard Zap Arrows Ice Wizard
Zap Arrows Giant Skeleton Electro Wizard Sparky
Sparky Prince Ice Wizard Lumberjack
Prince Giant Skeleton Ice Wizard Electro Wizard Lumberjack Sparky
Ice Wizard Electro Wizard Zap Arrows Giant Skeleton Lumberjack
Arrows Zap Ice Wizard Electro Wizard
Prince Lumberjack Sparky Zap Giant Skeleton Ice Wizard Electro Wizard
Sparky Zap Arrows Prince Electro Wizard Lumberjack
Sparky Prince Electro Wizard Lumberjack
Zap Prince Electro Wizard Lumberjack Sparky
Sparky Arrows Prince Electro Wizard Lumberjack
Arrows Zap Prince Ice Wizard Electro Wizard Lumberjack
Zap Arrows Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Sparky Prince Electro Wizard Lumberjack
Arrows Prince Giant Skeleton Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince Giant Skeleton Electro Wizard Sparky
Electro Wizard Zap Arrows Prince Lumberjack
Giant Skeleton Lumberjack Zap Prince Electro Wizard Sparky
Prince Giant Skeleton Lumberjack Zap Electro Wizard Sparky
Giant Skeleton Prince Lumberjack Sparky
Arrows Zap Ice Wizard Electro Wizard
Prince Sparky Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Giant Skeleton Prince Lumberjack Sparky
Zap Giant Skeleton Electro Wizard Prince Sparky
Sparky
Prince Giant Skeleton Lumberjack Sparky
Zap Arrows Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Lumberjack Sparky
Sparky
Electro Wizard Sparky Zap Prince Giant Skeleton Lumberjack
Arrows Zap Giant Skeleton Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Zap Ice Wizard Electro Wizard
Arrows Giant Skeleton Sparky
Arrows Prince Giant Skeleton Sparky
Zap Arrows Sparky
Arrows Zap Ice Wizard
Arrows Sparky
Arrows Zap Ice Wizard
Arrows Zap
Prince Electro Wizard Lumberjack Sparky
Zap Arrows Prince Electro Wizard Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Prince Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Zap Arrows Prince Electro Wizard Sparky
Zap Arrows
Prince Giant Skeleton Sparky
Arrows
Prince Sparky
Zap Arrows
Zap Arrows Ice Wizard Sparky
Arrows Zap Ice Wizard Electro Wizard Sparky
Zap Arrows Prince Sparky
Zap Arrows Sparky
Zap Arrows Ice Wizard Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Prince Giant Skeleton Sparky
Arrows Sparky
Zap Electro Wizard Prince
Zap Arrows Ice Wizard Electro Wizard
Arrows
Prince Electro Wizard Lumberjack Sparky
Arrows Zap
Zap Arrows Giant Skeleton Sparky
Prince Sparky
Zap Giant Skeleton Electro Wizard Sparky
Zap Electro Wizard
Zap Prince Giant Skeleton Electro Wizard Sparky

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