My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Furnace Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Bomber Furnace Goblin Barrel
Zap
Bomber Furnace Goblin Barrel Sparky
Barbarian Barrel
Bomber Knight Furnace Goblin Barrel Giant Skeleton Sparky
The Log
Bomber Furnace Goblin Barrel Giant Skeleton Sparky
Earthquake
Bomber Furnace Goblin Barrel
Arrows
Bomber Furnace Goblin Barrel
Royal Delivery
Bomber Knight Goblin Barrel Giant Skeleton Sparky
Fireball
Bomber Furnace Goblin Barrel Sparky
Poison
Bomber Furnace Sparky
Lightning
Knight Furnace Sparky
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Furnace Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Goblin Barrel Fireball Furnace Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Goblin Barrel

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Giant Skeleton Sparky
Zap
Fireball Sparky Bomber Knight Furnace Giant Skeleton
Knight
Goblin Barrel Bomber Zap Fireball Furnace Sparky
Fireball
Zap Knight Sparky
Furnace
Zap Knight Goblin Barrel Giant Skeleton Sparky
Goblin Barrel
Knight Furnace Giant Skeleton Sparky
Giant Skeleton
Bomber Zap Furnace Goblin Barrel Sparky
Sparky
Zap Bomber Knight Fireball Furnace Goblin Barrel Giant Skeleton

Defense Synergies 2 8

Bomber
Knight Zap
Zap
Fireball Bomber Knight Furnace Giant Skeleton Sparky
Knight
Bomber Zap Fireball Furnace Sparky
Fireball
Zap Knight
Furnace
Zap Knight
Goblin Barrel
Giant Skeleton
Zap
Sparky
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Sparky
Sparky Bomber Zap Knight Furnace
Furnace Sparky Bomber Knight Giant Skeleton
Sparky Bomber Knight Furnace
Bomber Fireball Giant Skeleton Sparky
Fireball Bomber Zap Furnace
Furnace Zap Fireball
Zap Fireball Giant Skeleton Sparky
Sparky Furnace
Knight Bomber Giant Skeleton Sparky
Bomber Zap Knight Fireball Furnace Giant Skeleton
Zap Fireball Furnace
Furnace Sparky Bomber Zap Knight Fireball Giant Skeleton
Bomber Fireball Sparky Zap Furnace
Sparky Knight Furnace
Zap Fireball Furnace Sparky
Sparky Bomber Knight Fireball Furnace
Fireball Bomber Zap Knight Furnace
Zap Furnace Bomber Knight Fireball Giant Skeleton
Sparky
Bomber Knight Fireball Furnace Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Furnace Giant Skeleton Sparky
Fireball Bomber Zap Knight
Giant Skeleton Zap Knight Furnace Sparky
Giant Skeleton Zap Knight Fireball Sparky
Giant Skeleton Knight Sparky
Fireball Furnace Zap
Sparky Knight Fireball Furnace Giant Skeleton
Giant Skeleton Knight Sparky
Zap Giant Skeleton Knight Fireball Sparky
Sparky
Knight Giant Skeleton Sparky
Zap Fireball Giant Skeleton
Giant Skeleton Knight Fireball Sparky
Bomber Fireball Furnace Sparky
Sparky Bomber Zap Knight Fireball Furnace Giant Skeleton
Bomber Zap Fireball Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton Sparky
Fireball Zap
Fireball Giant Skeleton Sparky
Knight Fireball Giant Skeleton Sparky
Bomber Fireball Zap Furnace Sparky
Fireball Zap Furnace
Bomber Furnace Sparky
Fireball Zap
Fireball Zap
Fireball Sparky
Zap Knight Fireball Sparky
Fireball Zap
Knight Fireball Sparky
Fireball
Zap Fireball Furnace Sparky
Bomber Zap Fireball Furnace Sparky
Fireball Furnace Sparky
Fireball Sparky
Bomber Sparky
Bomber Zap Fireball Sparky
Bomber Zap Fireball
Fireball Giant Skeleton Sparky
Fireball
Sparky
Zap Fireball
Zap Bomber Fireball Furnace Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Zap Fireball Furnace Sparky
Zap Fireball
Fireball Sparky
Bomber Zap Fireball Sparky
Zap Fireball Sparky
Giant Skeleton Sparky
Fireball Sparky
Zap Fireball
Fireball Zap
Fireball
Fireball Knight Sparky
Bomber Zap Fireball
Zap Fireball Giant Skeleton Sparky
Sparky
Zap Fireball Giant Skeleton Sparky
Zap Fireball
Zap Fireball Giant Skeleton Sparky

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