My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Tombstone Miner
Zap
Tombstone
Barbarian Barrel
Tombstone Ice Wizard Electro Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Miner Ice Wizard Electro Wizard
Fireball
Tombstone Ice Wizard Electro Wizard
Poison
Tombstone Ice Wizard Electro Wizard
Lightning
Tombstone Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Rage Electro Giant Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Tombstone Miner Ice Wizard Electro Wizard Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Tombstone Miner

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Miner Electro Wizard
Tombstone
Rocket
Electro Giant Miner
Rage
Electro Wizard
Electro Giant
Rocket
Miner
Giant Snowball Rocket Electro Wizard
Ice Wizard
Electro Wizard
Giant Snowball Rage Miner

Defense Synergies 0 7

Giant Snowball
Miner Ice Wizard Electro Wizard
Tombstone
Rocket Ice Wizard Electro Wizard
Rocket
Tombstone
Rage
Electro Giant
Ice Wizard
Miner
Giant Snowball
Ice Wizard
Giant Snowball Tombstone Electro Giant
Electro Wizard
Giant Snowball Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Electro Wizard
Tombstone Ice Wizard Electro Wizard
Rocket Giant Snowball Tombstone Ice Wizard Electro Wizard
Tombstone Ice Wizard Electro Wizard
Tombstone Rocket
Giant Snowball Ice Wizard Electro Wizard
Giant Snowball Rocket Electro Wizard Tombstone Ice Wizard
Rocket Electro Giant Electro Wizard
Tombstone Ice Wizard
Giant Snowball Miner Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Giant Snowball Tombstone Electro Giant
Giant Snowball Ice Wizard Electro Wizard
Tombstone Giant Snowball Rocket Ice Wizard Electro Wizard
Rocket Giant Snowball Tombstone Electro Wizard
Tombstone Electro Wizard
Rocket Giant Snowball Electro Giant Electro Wizard
Tombstone Electro Wizard
Tombstone Giant Snowball Ice Wizard Electro Wizard
Giant Snowball Tombstone Ice Wizard Electro Wizard
Electro Wizard
Giant Snowball Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tombstone Electro Giant Electro Wizard
Electro Wizard Giant Snowball Rocket Miner
Tombstone Rocket Electro Wizard
Rocket Electro Wizard
Tombstone
Rocket Electro Giant Giant Snowball Ice Wizard Electro Wizard
Rocket Tombstone Ice Wizard Electro Wizard
Rocket Electro Wizard Giant Snowball Tombstone
Tombstone
Tombstone
Rocket Giant Snowball Electro Giant Electro Wizard
Rocket Tombstone
Electro Giant
Tombstone Electro Giant Electro Wizard Rocket
Giant Snowball Electro Giant Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Giant Snowball Miner Ice Wizard Electro Wizard
Rocket Miner
Rocket
Rocket Giant Snowball
Electro Giant Giant Snowball Rocket Ice Wizard
Giant Snowball Ice Wizard
Miner Giant Snowball
Rocket Giant Snowball Electro Wizard
Rocket Miner Electro Wizard
Giant Snowball Rocket
Rocket Giant Snowball Miner
Rocket
Giant Snowball
Rocket Giant Snowball
Rocket
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Electro Wizard
Rocket Giant Snowball Electro Giant Miner
Rocket
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Giant Snowball Electro Giant Ice Wizard
Miner Giant Snowball Ice Wizard Electro Wizard
Giant Snowball Miner
Rocket Miner
Giant Snowball Electro Giant Ice Wizard Electro Wizard
Rocket Electro Wizard Giant Snowball Electro Giant
Giant Snowball
Giant Snowball Rocket Miner
Rocket Giant Snowball Electro Wizard
Rocket Giant Snowball
Electro Wizard Tombstone Rocket
Rocket Giant Snowball Ice Wizard Electro Wizard
Miner Rocket Electro Wizard
Giant Snowball
Rocket Giant Snowball Electro Giant
Electro Giant Giant Snowball Rocket Electro Wizard
Giant Snowball Rocket Electro Wizard
Giant Snowball Rocket Electro Giant Miner Electro Wizard

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