My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Miner
Giant Snowball
Tombstone Guards Witch Miner
Zap
Tombstone Guards Witch
Barbarian Barrel
Tombstone Guards Witch Giant Skeleton Electro Wizard
The Log
Tombstone Guards Witch Giant Skeleton
Earthquake
Tombstone Guards Witch
Arrows
Tombstone Guards Witch
Royal Delivery
Guards Witch Giant Skeleton Miner Electro Wizard
Fireball
Tombstone Witch Electro Wizard
Poison
Tombstone Guards Witch Electro Wizard
Lightning
Tombstone Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Guards Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Tombstone Guards Miner Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Tombstone Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Witch Giant Skeleton Miner Electro Wizard
Arrows
Giant Skeleton Miner
Tombstone
Guards
Miner
Witch
Giant Snowball Giant Skeleton Miner
Giant Skeleton
Giant Snowball Arrows Witch Miner Electro Wizard
Miner
Guards Giant Snowball Arrows Witch Giant Skeleton Electro Wizard
Electro Wizard
Giant Snowball Giant Skeleton Miner

Defense Synergies 0 15

Giant Snowball
Guards Witch Giant Skeleton Miner Electro Wizard
Arrows
Tombstone Giant Skeleton
Tombstone
Arrows Guards Electro Wizard
Guards
Giant Snowball Tombstone Witch Giant Skeleton Electro Wizard
Witch
Giant Snowball Guards Giant Skeleton Electro Wizard
Giant Skeleton
Giant Snowball Arrows Guards Witch Electro Wizard
Miner
Giant Snowball
Electro Wizard
Giant Snowball Tombstone Guards Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Tombstone Witch Electro Wizard
Witch Giant Snowball Tombstone Giant Skeleton Electro Wizard
Witch Tombstone Guards Electro Wizard
Arrows Tombstone Giant Skeleton
Arrows Giant Snowball Guards Electro Wizard
Giant Snowball Electro Wizard Arrows Tombstone Witch
Arrows Giant Skeleton Electro Wizard
Witch Tombstone
Guards Giant Snowball Giant Skeleton Miner Electro Wizard
Guards Witch Electro Wizard Giant Snowball Arrows Tombstone Giant Skeleton
Arrows Giant Snowball Witch Electro Wizard
Tombstone Giant Snowball Guards Witch Giant Skeleton Electro Wizard
Giant Snowball Arrows Tombstone Guards Witch Electro Wizard
Tombstone Electro Wizard
Giant Snowball Electro Wizard
Arrows Tombstone Witch Electro Wizard
Arrows Tombstone Giant Snowball Guards Witch Electro Wizard
Giant Snowball Arrows Witch Tombstone Guards Giant Skeleton Electro Wizard
Electro Wizard
Giant Snowball Arrows Guards Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Tombstone Witch Giant Skeleton Electro Wizard
Electro Wizard Giant Snowball Arrows Miner
Tombstone Guards Giant Skeleton Witch Electro Wizard
Guards Giant Skeleton Electro Wizard
Giant Skeleton Tombstone Guards Witch
Arrows Giant Snowball Witch Electro Wizard
Guards Tombstone Witch Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Giant Snowball Tombstone Witch
Witch Tombstone Guards
Tombstone Guards Witch Giant Skeleton
Giant Snowball Arrows Guards Giant Skeleton Electro Wizard
Giant Skeleton Tombstone Guards Witch
Witch
Tombstone Guards Witch Electro Wizard Giant Skeleton
Arrows Giant Snowball Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Giant Skeleton
Arrows Giant Snowball Miner Electro Wizard
Arrows Giant Skeleton Miner
Arrows Guards Giant Skeleton
Giant Snowball Arrows
Arrows Giant Snowball Witch
Arrows Witch
Arrows Giant Snowball
Arrows Miner Giant Snowball
Giant Snowball Guards Electro Wizard
Miner Arrows Electro Wizard
Giant Snowball Arrows
Giant Snowball Miner
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Electro Wizard
Giant Snowball Arrows Witch Miner
Giant Skeleton
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch
Witch
Arrows Miner Giant Snowball Witch Electro Wizard
Giant Snowball Arrows Witch Miner
Miner Arrows
Giant Snowball Arrows Witch Electro Wizard
Electro Wizard Giant Snowball Guards Witch
Giant Snowball
Giant Snowball Arrows Miner
Giant Snowball Arrows Electro Wizard
Giant Skeleton
Giant Snowball Arrows
Electro Wizard Tombstone Guards Witch
Giant Snowball Arrows Witch Electro Wizard
Arrows
Miner Electro Wizard
Arrows Giant Snowball
Giant Snowball Arrows Giant Skeleton
Giant Snowball Guards Witch Giant Skeleton Electro Wizard
Giant Snowball Witch Electro Wizard
Giant Snowball Witch Giant Skeleton Miner Electro Wizard

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