My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Hunter Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Fisherman
Giant Snowball
Archers Minions Fisherman
Zap
Archers Minions Royal Giant Fisherman
Barbarian Barrel
Archers Hunter Royal Ghost
The Log
Archers Royal Giant Hunter Fisherman
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Hunter Royal Ghost Fisherman
Fireball
Archers Minions Hunter Fisherman
Poison
Archers Minions Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Minions Royal Ghost Fisherman Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Minions Royal Ghost

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Royal Giant Fireball Hunter Royal Ghost
Archers
Giant Snowball Royal Giant Royal Ghost Fisherman
Minions
Royal Giant Fisherman
Royal Giant
Minions Fireball Hunter Fisherman Giant Snowball Archers Royal Ghost
Fireball
Royal Giant Giant Snowball
Hunter
Royal Giant Fisherman Giant Snowball
Royal Ghost
Giant Snowball Archers Royal Giant Fisherman
Fisherman
Royal Giant Hunter Archers Minions Royal Ghost

Defense Synergies 1 9

Giant Snowball
Archers Minions Hunter Royal Ghost Fisherman
Archers
Giant Snowball Minions Fisherman
Minions
Giant Snowball Archers Hunter Fisherman
Royal Giant
Fireball
Hunter
Fisherman Giant Snowball Minions
Royal Ghost
Giant Snowball
Fisherman
Hunter Giant Snowball Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Hunter Minions Fisherman
Hunter Fisherman Giant Snowball Archers Minions
Hunter Minions Fisherman
Fireball
Fireball Giant Snowball Archers Minions Hunter Royal Ghost
Giant Snowball Minions Hunter Archers Fireball
Fireball
Hunter Minions Fisherman
Giant Snowball Archers Hunter Royal Ghost Fisherman
Archers Minions Giant Snowball Fireball Hunter Royal Ghost Fisherman
Minions Hunter Giant Snowball Archers Fireball
Hunter Giant Snowball Minions Fireball
Fireball Giant Snowball Minions Hunter Royal Ghost
Hunter
Giant Snowball Fireball Hunter Fisherman
Minions Fireball Hunter Fisherman
Fireball Giant Snowball Archers Minions Hunter Royal Ghost Fisherman
Giant Snowball Hunter Archers Minions Fireball Royal Ghost Fisherman
Hunter Fisherman
Royal Ghost Giant Snowball Archers Minions Fireball Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Fireball Royal Ghost Fisherman
Fireball Giant Snowball Archers Hunter Royal Ghost Fisherman
Minions Hunter Fisherman
Hunter Fireball Fisherman
Hunter Fisherman
Fireball Giant Snowball Archers Minions Hunter
Archers Minions Fireball Hunter
Hunter Fisherman
Giant Snowball Minions Fireball
Minions Hunter
Giant Snowball Fireball
Fireball Hunter
Archers Fireball
Archers Minions Fireball Hunter Fisherman
Minions Giant Snowball Archers Fireball Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Giant Snowball Royal Ghost Fisherman
Fireball
Fireball
Fireball Giant Snowball
Fireball Giant Snowball Minions Hunter
Archers
Fireball Giant Snowball Hunter
Fireball Giant Snowball Fisherman
Giant Snowball Minions Fireball Fisherman
Fireball Fisherman
Fireball Giant Snowball Archers
Giant Snowball Fireball Hunter Fisherman
Minions Fireball Fisherman
Giant Snowball Fireball Fisherman
Giant Snowball Fireball Hunter
Fireball
Giant Snowball Fireball
Minions Fisherman
Giant Snowball Archers Fireball Hunter Fisherman
Giant Snowball Fireball
Minions Fireball
Giant Snowball Fireball
Fisherman
Giant Snowball Fireball
Giant Snowball Fireball Hunter
Fisherman
Fireball Giant Snowball Hunter Royal Ghost Fisherman
Fireball Giant Snowball Fisherman
Fireball Fisherman
Giant Snowball Archers Fireball Hunter
Giant Snowball Minions Fireball
Giant Snowball Fireball
Giant Snowball Fireball Hunter
Giant Snowball Fireball
Giant Snowball Fireball
Archers Minions Fireball
Fireball Giant Snowball Archers Hunter
Fireball
Fireball Hunter
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Minions Fireball
Giant Snowball Fireball
Giant Snowball Fireball Royal Ghost

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