My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Electro Dragon Magic Archer Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Healer Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Magic Archer Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Ram Rider
Giant Snowball
Skeleton Barrel Tombstone Electro Dragon Ram Rider
Zap
Skeleton Barrel Tombstone Ram Rider
Barbarian Barrel
Skeleton Barrel Tombstone Magic Archer
The Log
Skeleton Barrel Tombstone Ram Rider
Earthquake
Tombstone
Arrows
Skeleton Barrel Tombstone
Royal Delivery
Skeleton Barrel Battle Healer Electro Dragon Magic Archer Ram Rider
Fireball
Skeleton Barrel Tombstone Battle Healer Electro Dragon Magic Archer Ram Rider
Poison
Skeleton Barrel Tombstone Battle Healer Electro Dragon Magic Archer
Lightning
Tombstone Battle Healer Electro Dragon Magic Archer Ram Rider Monk
Rocket
Battle Healer Electro Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Tombstone Fireball Battle Healer Magic Archer Electro Dragon Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Tombstone Fireball Battle Healer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Battle Healer Magic Archer Ram Rider
Tombstone
Fireball
Skeleton Barrel Magic Archer Ram Rider
Battle Healer
Electro Dragon Skeleton Barrel Magic Archer Ram Rider
Electro Dragon
Battle Healer Magic Archer
Magic Archer
Ram Rider Skeleton Barrel Fireball Battle Healer Electro Dragon
Ram Rider
Magic Archer Skeleton Barrel Fireball Battle Healer
Monk

Defense Synergies 1 9

Skeleton Barrel
Fireball
Tombstone
Fireball Electro Dragon Magic Archer Ram Rider
Fireball
Skeleton Barrel Tombstone Battle Healer Ram Rider
Battle Healer
Electro Dragon Fireball Magic Archer
Electro Dragon
Battle Healer Tombstone
Magic Archer
Tombstone Battle Healer Ram Rider
Ram Rider
Tombstone Fireball Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Fireball Electro Dragon Magic Archer Ram Rider
Tombstone Battle Healer Electro Dragon Ram Rider Monk
Ram Rider Tombstone Electro Dragon
Tombstone Electro Dragon Ram Rider Monk
Tombstone Fireball Battle Healer Monk
Fireball Electro Dragon Magic Archer
Ram Rider Tombstone Fireball Electro Dragon Magic Archer
Skeleton Barrel Fireball Battle Healer Electro Dragon Magic Archer Ram Rider Monk
Tombstone
Battle Healer
Tombstone Fireball Electro Dragon Magic Archer Ram Rider
Fireball Electro Dragon Magic Archer Ram Rider
Tombstone Fireball Battle Healer Electro Dragon Ram Rider
Fireball Tombstone Electro Dragon Magic Archer
Tombstone Ram Rider
Monk Fireball Ram Rider
Tombstone Fireball Electro Dragon
Tombstone Fireball Battle Healer Electro Dragon Magic Archer Ram Rider
Tombstone Fireball Battle Healer Electro Dragon Magic Archer Ram Rider
Ram Rider
Fireball Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Battle Healer
Fireball Skeleton Barrel Battle Healer Electro Dragon Magic Archer Monk
Tombstone Battle Healer Electro Dragon Ram Rider
Fireball Battle Healer Ram Rider Monk
Tombstone Battle Healer Ram Rider
Fireball Skeleton Barrel Electro Dragon Magic Archer Ram Rider Monk
Tombstone Fireball Battle Healer Ram Rider
Battle Healer
Electro Dragon Tombstone Fireball Magic Archer Monk
Tombstone
Tombstone Electro Dragon
Monk Fireball
Tombstone Fireball Ram Rider
Fireball Electro Dragon Magic Archer
Tombstone Electro Dragon Fireball Battle Healer Magic Archer Monk
Fireball Battle Healer Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Electro Dragon Monk
Fireball Monk Skeleton Barrel Electro Dragon Magic Archer Ram Rider
Skeleton Barrel Fireball Electro Dragon Magic Archer
Skeleton Barrel Fireball
Fireball Magic Archer
Fireball Skeleton Barrel Electro Dragon Magic Archer Ram Rider Monk
Magic Archer
Fireball Skeleton Barrel Electro Dragon Magic Archer Ram Rider
Fireball Monk Skeleton Barrel Electro Dragon Ram Rider
Fireball Electro Dragon
Monk Skeleton Barrel Fireball Electro Dragon Magic Archer Ram Rider
Fireball Monk Electro Dragon Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Electro Dragon Magic Archer Monk
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Electro Dragon Magic Archer
Magic Archer Skeleton Barrel Fireball Electro Dragon
Monk Fireball
Skeleton Barrel Fireball Electro Dragon Magic Archer Monk
Skeleton Barrel Fireball Electro Dragon Magic Archer Monk
Fireball Magic Archer Monk
Fireball
Monk
Skeleton Barrel Fireball Electro Dragon Monk
Fireball Electro Dragon Magic Archer
Fireball Skeleton Barrel Electro Dragon Magic Archer Ram Rider Monk
Fireball Skeleton Barrel Electro Dragon Magic Archer Ram Rider Monk
Fireball Skeleton Barrel Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Skeleton Barrel Fireball
Fireball
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer Monk
Fireball Magic Archer Monk
Skeleton Barrel Tombstone Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer Ram Rider Monk
Fireball
Fireball Electro Dragon Magic Archer
Skeleton Barrel Fireball Electro Dragon Magic Archer
Monk Fireball
Electro Dragon
Electro Dragon Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Skeleton Barrel Fireball Magic Archer Monk

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