My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Furnace Wizard Bowler Magic Archer Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Sparky
Giant Snowball
Skeleton Barrel Royal Recruits Furnace
Zap
Skeleton Barrel Furnace Sparky
Barbarian Barrel
Skeleton Barrel Royal Recruits Furnace Wizard Magic Archer Sparky
The Log
Skeleton Barrel Royal Recruits Furnace Sparky
Earthquake
Furnace
Arrows
Skeleton Barrel Royal Recruits Furnace
Royal Delivery
Skeleton Barrel Royal Recruits Wizard Bowler Magic Archer Mother Witch Sparky
Fireball
Skeleton Barrel Furnace Wizard Bowler Magic Archer Mother Witch Sparky
Poison
Skeleton Barrel Royal Recruits Furnace Wizard Magic Archer Mother Witch Sparky
Lightning
Furnace Wizard Bowler Magic Archer Mother Witch Sparky
Rocket
Furnace Wizard Bowler Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Bowler Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Bowler Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Furnace Magic Archer Mother Witch Wizard Bowler Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Furnace Magic Archer Mother Witch

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Recruits Furnace Bowler Magic Archer Sparky
Royal Recruits
Skeleton Barrel Furnace Magic Archer
Furnace
Skeleton Barrel Royal Recruits Bowler Sparky
Wizard
Sparky
Bowler
Skeleton Barrel Furnace Magic Archer Mother Witch
Magic Archer
Skeleton Barrel Royal Recruits Bowler Mother Witch
Mother Witch
Bowler Magic Archer
Sparky
Skeleton Barrel Furnace Wizard

Defense Synergies 0 4

Skeleton Barrel
Royal Recruits
Furnace
Bowler Magic Archer
Wizard
Bowler
Furnace Mother Witch
Magic Archer
Furnace Mother Witch
Mother Witch
Bowler Magic Archer
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Royal Recruits Wizard Magic Archer Sparky
Sparky Royal Recruits Furnace
Furnace Bowler Sparky Royal Recruits
Royal Recruits Sparky Furnace Bowler
Royal Recruits Bowler Sparky
Bowler Furnace Magic Archer Mother Witch
Furnace Wizard Magic Archer
Bowler Skeleton Barrel Royal Recruits Magic Archer Sparky
Sparky Royal Recruits Furnace
Royal Recruits Bowler Sparky
Mother Witch Royal Recruits Furnace Wizard Bowler Magic Archer
Furnace Wizard Magic Archer
Royal Recruits Furnace Bowler Sparky Wizard
Wizard Bowler Sparky Royal Recruits Furnace Magic Archer
Royal Recruits Sparky Furnace
Royal Recruits Furnace Bowler Sparky
Wizard Sparky Royal Recruits Furnace Bowler
Royal Recruits Furnace Wizard Bowler Magic Archer
Furnace Wizard Royal Recruits Bowler Magic Archer Mother Witch
Sparky Royal Recruits
Royal Recruits Wizard Bowler Furnace Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Furnace Bowler Sparky
Skeleton Barrel Wizard Bowler Magic Archer
Royal Recruits Furnace Bowler Sparky
Royal Recruits Bowler Sparky
Royal Recruits Bowler Sparky
Furnace Wizard Mother Witch Skeleton Barrel Magic Archer
Royal Recruits Sparky Furnace Bowler
Royal Recruits Sparky
Royal Recruits Magic Archer Sparky
Royal Recruits Sparky
Royal Recruits Bowler Sparky
Royal Recruits Bowler
Royal Recruits Bowler Wizard Sparky
Royal Recruits Wizard Furnace Bowler Magic Archer Sparky
Royal Recruits Sparky Furnace Bowler Magic Archer
Bowler Royal Recruits Wizard Magic Archer Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Royal Recruits Sparky
Skeleton Barrel Bowler Magic Archer
Skeleton Barrel Magic Archer Sparky
Skeleton Barrel Royal Recruits Sparky
Wizard Furnace Bowler Magic Archer Sparky
Wizard Mother Witch Skeleton Barrel Furnace Magic Archer
Furnace Wizard Bowler Magic Archer Sparky
Skeleton Barrel Wizard Bowler Magic Archer
Skeleton Barrel Wizard
Bowler Sparky
Skeleton Barrel Royal Recruits Wizard Bowler Magic Archer Sparky
Wizard Magic Archer
Skeleton Barrel Bowler Magic Archer Sparky
Skeleton Barrel Magic Archer
Skeleton Barrel Furnace Magic Archer Sparky
Skeleton Barrel Furnace Wizard Bowler Magic Archer Sparky
Magic Archer Skeleton Barrel Royal Recruits Furnace Wizard Bowler Sparky
Sparky
Sparky
Skeleton Barrel Wizard Bowler Magic Archer Sparky
Skeleton Barrel Wizard Bowler Magic Archer Mother Witch
Bowler Magic Archer Sparky
Wizard
Bowler Sparky
Skeleton Barrel Royal Recruits
Mother Witch Furnace Wizard Bowler Magic Archer Sparky
Skeleton Barrel Wizard Bowler Magic Archer Sparky
Skeleton Barrel Wizard Bowler Magic Archer Sparky
Skeleton Barrel Magic Archer Sparky
Furnace Wizard Magic Archer Mother Witch Sparky
Skeleton Barrel Wizard
Bowler Sparky
Wizard Magic Archer Sparky
Magic Archer Sparky
Sparky
Wizard Bowler Magic Archer Sparky
Skeleton Barrel Royal Recruits Magic Archer
Wizard Magic Archer
Wizard Bowler Magic Archer Sparky
Skeleton Barrel Wizard Bowler Magic Archer
Sparky
Royal Recruits Sparky
Royal Recruits Bowler Magic Archer Sparky
Magic Archer
Skeleton Barrel Royal Recruits Bowler Magic Archer Sparky

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