My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Zappies Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Mini P.E.K.K.A Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Cannon Cart
Giant Snowball
Skeleton Barrel Zappies
Zap
Skeleton Barrel Zappies Cannon Cart
Barbarian Barrel
Skeleton Barrel Rascals Zappies Cannon Cart
The Log
Skeleton Barrel Rascals Mini P.E.K.K.A Zappies Cannon Cart
Earthquake
Zappies
Arrows
Skeleton Barrel Rascals Zappies
Royal Delivery
Skeleton Barrel Rascals Mini P.E.K.K.A Zappies Cannon Cart P.E.K.K.A
Fireball
Skeleton Barrel Rascals Zappies Cannon Cart
Poison
Skeleton Barrel Rascals Zappies
Lightning
Mini P.E.K.K.A Cannon Cart
Rocket
Rascals Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Earthquake Mini P.E.K.K.A Zappies Rascals Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Barrel Earthquake Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Rascals Mini P.E.K.K.A Zappies Cannon Cart
Rascals
Skeleton Barrel Zappies Cannon Cart
Earthquake
Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A
Skeleton Barrel Earthquake The Log
Zappies
Skeleton Barrel Rascals Cannon Cart P.E.K.K.A
Cannon Cart
The Log Skeleton Barrel Rascals Zappies
P.E.K.K.A
Earthquake Zappies The Log
The Log
Cannon Cart Earthquake Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 9

Skeleton Barrel
Rascals
Cannon Cart The Log
Earthquake
Mini P.E.K.K.A Zappies The Log
Mini P.E.K.K.A
The Log Earthquake Cannon Cart
Zappies
Earthquake Cannon Cart P.E.K.K.A The Log
Cannon Cart
Rascals Mini P.E.K.K.A Zappies
P.E.K.K.A
The Log Zappies
The Log
Mini P.E.K.K.A P.E.K.K.A Rascals Earthquake Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Skeleton Barrel Zappies The Log
Mini P.E.K.K.A P.E.K.K.A Rascals Zappies Cannon Cart The Log
Mini P.E.K.K.A P.E.K.K.A Rascals Zappies Cannon Cart
Mini P.E.K.K.A P.E.K.K.A Rascals Zappies Cannon Cart
Earthquake Mini P.E.K.K.A P.E.K.K.A The Log
The Log Rascals Earthquake Zappies Cannon Cart
Rascals Zappies
Earthquake Skeleton Barrel Rascals Cannon Cart P.E.K.K.A The Log
Mini P.E.K.K.A Zappies P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A Zappies Cannon Cart
Rascals Earthquake Zappies Cannon Cart The Log
Rascals Zappies
Mini P.E.K.K.A P.E.K.K.A Rascals Earthquake Zappies Cannon Cart The Log
Rascals Earthquake Mini P.E.K.K.A Zappies Cannon Cart P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Rascals Zappies Cannon Cart
Rascals Mini P.E.K.K.A Zappies P.E.K.K.A The Log
Rascals Mini P.E.K.K.A Zappies Cannon Cart P.E.K.K.A
Rascals Zappies Cannon Cart The Log
Earthquake The Log Rascals Zappies Cannon Cart
Mini P.E.K.K.A P.E.K.K.A Zappies Cannon Cart
Rascals Earthquake Mini P.E.K.K.A Zappies Cannon Cart P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Zappies Cannon Cart P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Cannon Cart The Log
Zappies P.E.K.K.A Rascals Mini P.E.K.K.A Cannon Cart The Log
Mini P.E.K.K.A P.E.K.K.A Rascals Zappies Cannon Cart The Log
P.E.K.K.A Rascals Mini P.E.K.K.A Zappies Cannon Cart
Skeleton Barrel Rascals Zappies
Rascals Mini P.E.K.K.A P.E.K.K.A Zappies Cannon Cart
Mini P.E.K.K.A P.E.K.K.A Rascals Zappies Cannon Cart
P.E.K.K.A Mini P.E.K.K.A Zappies Cannon Cart The Log
P.E.K.K.A Zappies
P.E.K.K.A Rascals Mini P.E.K.K.A Zappies Cannon Cart
P.E.K.K.A The Log
Rascals Mini P.E.K.K.A Cannon Cart P.E.K.K.A Zappies
Rascals Zappies Cannon Cart
Rascals Zappies Mini P.E.K.K.A Cannon Cart P.E.K.K.A The Log
Rascals Earthquake Mini P.E.K.K.A Zappies Cannon Cart P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Rascals The Log
Skeleton Barrel The Log
Earthquake Skeleton Barrel Cannon Cart The Log
Earthquake Cannon Cart Skeleton Barrel Rascals The Log
Earthquake The Log
Skeleton Barrel
Earthquake The Log
Earthquake The Log Skeleton Barrel
The Log Skeleton Barrel
Mini P.E.K.K.A
Skeleton Barrel Earthquake Cannon Cart The Log
Earthquake Skeleton Barrel Cannon Cart The Log
Earthquake Skeleton Barrel Cannon Cart
Earthquake Skeleton Barrel Cannon Cart The Log
Earthquake Skeleton Barrel Cannon Cart The Log
Earthquake Skeleton Barrel Cannon Cart The Log
Earthquake
Mini P.E.K.K.A
Skeleton Barrel Earthquake Mini P.E.K.K.A The Log
Skeleton Barrel Earthquake The Log
Earthquake The Log
The Log
Earthquake Skeleton Barrel Cannon Cart The Log
Earthquake The Log
The Log Skeleton Barrel Earthquake
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Zappies
Mini P.E.K.K.A
Earthquake The Log
Zappies
P.E.K.K.A
Earthquake The Log
Skeleton Barrel Earthquake Zappies Cannon Cart
Zappies
The Log
Rascals Mini P.E.K.K.A Cannon Cart
The Log Skeleton Barrel Earthquake
Cannon Cart P.E.K.K.A
Rascals Zappies The Log
Zappies
Skeleton Barrel Cannon Cart The Log

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