My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Valkyrie Furnace Wizard Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Royal Giant Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Minion Horde Royal Giant Prince
Giant Snowball
Skeleton Barrel Minion Horde Furnace
Zap
Skeleton Barrel Minion Horde Royal Giant Furnace Prince
Barbarian Barrel
Skeleton Barrel Valkyrie Furnace Wizard Magic Archer
The Log
Skeleton Barrel Royal Giant Furnace Prince
Earthquake
Furnace
Arrows
Skeleton Barrel Minion Horde Furnace
Royal Delivery
Skeleton Barrel Minion Horde Valkyrie Wizard Prince Magic Archer
Fireball
Skeleton Barrel Minion Horde Furnace Wizard Magic Archer
Poison
Skeleton Barrel Minion Horde Furnace Wizard Magic Archer
Lightning
Valkyrie Furnace Wizard Prince Magic Archer
Rocket
Minion Horde Valkyrie Furnace Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Valkyrie Furnace Magic Archer Minion Horde Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Valkyrie Furnace Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Giant Valkyrie Furnace Prince Magic Archer
Minion Horde
Royal Giant Prince
Royal Giant
Skeleton Barrel Furnace Minion Horde Wizard Magic Archer
Valkyrie
Prince Skeleton Barrel Furnace Wizard Magic Archer
Furnace
Royal Giant Skeleton Barrel Valkyrie Prince
Wizard
Royal Giant Valkyrie Prince
Prince
Valkyrie Skeleton Barrel Minion Horde Furnace Wizard Magic Archer
Magic Archer
Skeleton Barrel Royal Giant Valkyrie Prince

Defense Synergies 0 8

Skeleton Barrel
Minion Horde
Royal Giant
Valkyrie
Furnace Wizard Prince Magic Archer
Furnace
Valkyrie Prince Magic Archer
Wizard
Valkyrie Prince
Prince
Valkyrie Furnace Wizard Magic Archer
Magic Archer
Valkyrie Furnace Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Minion Horde Valkyrie Wizard Magic Archer
Minion Horde Valkyrie Furnace Prince
Minion Horde Furnace Prince Valkyrie
Minion Horde Prince Valkyrie Furnace
Valkyrie Prince
Valkyrie Furnace Magic Archer
Minion Horde Furnace Wizard Magic Archer
Skeleton Barrel Valkyrie Magic Archer
Minion Horde Furnace Prince
Minion Horde Valkyrie Prince
Minion Horde Valkyrie Furnace Wizard Magic Archer
Minion Horde Furnace Wizard Magic Archer
Minion Horde Furnace Prince Valkyrie Wizard
Valkyrie Wizard Minion Horde Furnace Prince Magic Archer
Minion Horde Furnace Prince
Minion Horde Furnace Prince
Minion Horde Wizard Valkyrie Furnace Prince
Minion Horde Valkyrie Furnace Wizard Prince Magic Archer
Valkyrie Furnace Wizard Magic Archer
Prince
Valkyrie Wizard Minion Horde Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Prince
Skeleton Barrel Valkyrie Wizard Prince Magic Archer
Minion Horde Valkyrie Furnace Prince
Valkyrie Prince Minion Horde
Minion Horde Valkyrie Prince
Furnace Wizard Skeleton Barrel Minion Horde Magic Archer
Prince Minion Horde Valkyrie Furnace
Minion Horde Valkyrie Prince
Minion Horde Valkyrie Prince Magic Archer
Minion Horde
Minion Horde Valkyrie Prince
Valkyrie Prince
Prince Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Furnace Magic Archer
Minion Horde Valkyrie Furnace Prince Magic Archer
Valkyrie Minion Horde Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Minion Horde Valkyrie
Skeleton Barrel Magic Archer
Skeleton Barrel Minion Horde Magic Archer
Skeleton Barrel Valkyrie Prince
Wizard Minion Horde Valkyrie Furnace Magic Archer
Wizard Skeleton Barrel Minion Horde Furnace Magic Archer
Minion Horde Furnace Wizard Magic Archer
Skeleton Barrel Wizard Magic Archer
Skeleton Barrel Wizard
Minion Horde Prince
Skeleton Barrel Minion Horde Valkyrie Wizard Prince Magic Archer
Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Minion Horde Magic Archer
Skeleton Barrel Furnace Prince Magic Archer
Skeleton Barrel Minion Horde Furnace Wizard Magic Archer
Magic Archer Skeleton Barrel Minion Horde Furnace Wizard
Minion Horde
Skeleton Barrel Wizard Prince Magic Archer
Skeleton Barrel Valkyrie Wizard Magic Archer
Minion Horde Prince Magic Archer
Wizard
Prince
Skeleton Barrel Minion Horde
Valkyrie Furnace Wizard Magic Archer
Minion Horde
Skeleton Barrel Wizard Magic Archer
Skeleton Barrel Wizard Prince Magic Archer
Skeleton Barrel Magic Archer
Minion Horde Furnace Wizard Magic Archer
Skeleton Barrel Minion Horde Wizard
Minion Horde
Minion Horde Wizard Magic Archer
Minion Horde Magic Archer
Minion Horde Prince
Wizard Magic Archer
Skeleton Barrel Minion Horde Prince Magic Archer
Wizard Magic Archer
Minion Horde Valkyrie Wizard Prince Magic Archer
Skeleton Barrel Wizard Magic Archer
Minion Horde Prince
Minion Horde Magic Archer
Magic Archer
Skeleton Barrel Prince Magic Archer

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