My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Executioner Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army
Giant Snowball
Skeleton Barrel Skeleton Army
Zap
Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Skeleton Army Executioner Royal Ghost Magic Archer
The Log
Skeleton Barrel Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Skeleton Army Executioner Royal Ghost Magic Archer
Fireball
Skeleton Barrel Firecracker Skeleton Army Executioner Magic Archer
Poison
Skeleton Barrel Firecracker Skeleton Army Executioner Magic Archer
Lightning
Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Executioner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Firecracker Skeleton Army Royal Ghost Magic Archer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Royal Ghost Magic Archer Mega Knight
Firecracker
Skeleton Barrel Mega Knight
Skeleton Army
Executioner
The Log Mega Knight
The Log
Executioner Magic Archer Mega Knight
Royal Ghost
Skeleton Barrel Magic Archer Mega Knight
Magic Archer
Skeleton Barrel The Log Royal Ghost Mega Knight
Mega Knight
Skeleton Barrel Firecracker Executioner The Log Royal Ghost Magic Archer

Defense Synergies 1 13

Skeleton Barrel
Mega Knight
Firecracker
The Log Skeleton Army Mega Knight
Skeleton Army
Firecracker Executioner The Log Magic Archer
Executioner
Skeleton Army The Log Mega Knight
The Log
Firecracker Skeleton Army Executioner Royal Ghost Magic Archer Mega Knight
Royal Ghost
The Log Mega Knight
Magic Archer
Skeleton Army The Log Mega Knight
Mega Knight
Skeleton Barrel Firecracker Executioner The Log Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Executioner The Log Magic Archer
Skeleton Army Firecracker Executioner The Log Mega Knight
Skeleton Army Mega Knight Executioner
Skeleton Army Firecracker Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Executioner Royal Ghost Magic Archer Mega Knight
Firecracker Executioner Magic Archer
Skeleton Barrel The Log Magic Archer Mega Knight
Skeleton Army
Skeleton Army Firecracker Royal Ghost Mega Knight
Skeleton Army Executioner Firecracker The Log Royal Ghost Magic Archer Mega Knight
Executioner Firecracker Magic Archer
Skeleton Army Mega Knight The Log
Skeleton Army Executioner Mega Knight Firecracker The Log Royal Ghost Magic Archer
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Mega Knight Firecracker Skeleton Army Executioner
Mega Knight Firecracker Skeleton Army Executioner The Log Royal Ghost Magic Archer
Executioner The Log Firecracker Royal Ghost Magic Archer Mega Knight
Skeleton Army Royal Ghost Mega Knight Firecracker Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Royal Ghost
Skeleton Barrel Firecracker Executioner The Log Royal Ghost Magic Archer Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight The Log
Skeleton Army Executioner Mega Knight
Firecracker Executioner Skeleton Barrel Magic Archer
Skeleton Army
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army The Log Magic Archer
Skeleton Army
Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Executioner
Firecracker Skeleton Army Executioner Magic Archer Mega Knight
Skeleton Army Firecracker Executioner The Log Magic Archer
Executioner Mega Knight Firecracker The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker The Log Royal Ghost
Firecracker Skeleton Barrel Executioner The Log Royal Ghost Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Firecracker The Log
Executioner Firecracker The Log Magic Archer Mega Knight
Firecracker Executioner Skeleton Barrel Magic Archer
Firecracker Executioner The Log Magic Archer
The Log Skeleton Barrel Firecracker Executioner Magic Archer
The Log Skeleton Barrel Firecracker
Firecracker Skeleton Barrel The Log Magic Archer
Firecracker Executioner Magic Archer
Skeleton Barrel Firecracker Executioner The Log Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker The Log Magic Archer
Skeleton Barrel Firecracker Executioner The Log Magic Archer
Magic Archer Skeleton Barrel Firecracker Executioner The Log Mega Knight
Skeleton Barrel Firecracker Executioner The Log Magic Archer Mega Knight
Skeleton Barrel Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Skeleton Barrel The Log
Firecracker The Log Executioner Magic Archer Mega Knight
Firecracker The Log Skeleton Barrel Executioner Royal Ghost Magic Archer
Skeleton Barrel The Log Magic Archer Mega Knight
Skeleton Barrel Firecracker The Log Magic Archer
Firecracker Executioner Magic Archer
Skeleton Barrel Firecracker
The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Skeleton Barrel Skeleton Army Magic Archer
Firecracker Executioner Magic Archer
The Log
Firecracker Executioner Magic Archer Mega Knight
The Log Skeleton Barrel Firecracker Executioner Magic Archer
Firecracker Executioner Mega Knight
Firecracker The Log Magic Archer
Firecracker Executioner Magic Archer
Skeleton Barrel Firecracker Executioner The Log Royal Ghost Magic Archer Mega Knight

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