My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Battle Ram Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram
Giant Snowball
Skeleton Barrel Battle Ram
Zap
Skeleton Barrel Firecracker Battle Ram
Barbarian Barrel
Skeleton Barrel Firecracker Battle Ram Magic Archer
The Log
Skeleton Barrel Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Battle Ram Battle Healer Magic Archer
Fireball
Skeleton Barrel Firecracker Battle Ram Battle Healer Magic Archer
Poison
Skeleton Barrel Firecracker Battle Healer Magic Archer
Lightning
Battle Ram Battle Healer Magic Archer
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Battle Healer Rage Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Barrel Firecracker Battle Ram Battle Healer Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Skeleton Barrel Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Battle Ram Battle Healer Freeze Magic Archer
Firecracker
Skeleton Barrel Battle Ram Battle Healer
Battle Ram
The Log Magic Archer Skeleton Barrel Firecracker Battle Healer Freeze
Battle Healer
Rage Skeleton Barrel Firecracker Battle Ram Magic Archer
Rage
Battle Healer
Freeze
Skeleton Barrel Battle Ram
The Log
Battle Ram Magic Archer
Magic Archer
Battle Ram Skeleton Barrel Battle Healer The Log

Defense Synergies 1 4

Skeleton Barrel
Firecracker
The Log Battle Healer
Battle Ram
Battle Healer
Firecracker The Log Magic Archer
Rage
Freeze
The Log
Firecracker Battle Healer Magic Archer
Magic Archer
Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log Magic Archer
Firecracker Battle Healer The Log
Freeze
Firecracker
Firecracker Battle Healer The Log
Freeze The Log Firecracker Magic Archer
Firecracker Freeze Magic Archer
Skeleton Barrel Battle Healer The Log Magic Archer
Firecracker Battle Healer
Firecracker Freeze The Log Magic Archer
Firecracker Magic Archer
Battle Healer Freeze The Log
Firecracker Freeze The Log Magic Archer
Freeze The Log
Firecracker
Firecracker Battle Healer The Log Magic Archer
Freeze The Log Firecracker Battle Healer Magic Archer
Firecracker Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Skeleton Barrel Firecracker Battle Healer The Log Magic Archer
Battle Healer The Log
Battle Healer The Log
Battle Healer
Firecracker Skeleton Barrel Freeze Magic Archer
Battle Healer
Battle Healer
Freeze Firecracker The Log Magic Archer
The Log
Firecracker Magic Archer
Firecracker Battle Healer Freeze The Log Magic Archer
Firecracker Battle Healer Freeze The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker Freeze The Log
Firecracker Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Firecracker Freeze The Log
Firecracker The Log Magic Archer
Firecracker Skeleton Barrel Freeze Magic Archer
Firecracker The Log Magic Archer
The Log Skeleton Barrel Firecracker Freeze Magic Archer
The Log Skeleton Barrel Firecracker
Firecracker Skeleton Barrel The Log Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker The Log Magic Archer
Skeleton Barrel Firecracker Freeze Magic Archer
Skeleton Barrel Firecracker The Log Magic Archer
Skeleton Barrel Firecracker The Log Magic Archer
Magic Archer Skeleton Barrel Firecracker The Log
Freeze
Skeleton Barrel Firecracker The Log Magic Archer
Skeleton Barrel Firecracker The Log Magic Archer
The Log Magic Archer
The Log
Skeleton Barrel The Log
Firecracker Freeze The Log Magic Archer
Firecracker The Log Skeleton Barrel Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Firecracker The Log Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Freeze
The Log Magic Archer
Firecracker Freeze Magic Archer
Firecracker The Log Magic Archer
Skeleton Barrel Freeze Magic Archer
Firecracker Magic Archer
Freeze
The Log
Firecracker Magic Archer
The Log Skeleton Barrel Firecracker Magic Archer
Firecracker
Firecracker Freeze The Log Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Freeze The Log Magic Archer

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