My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Flying Machine Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Skeleton Graveyard
Giant Snowball
Skeleton Barrel Flying Machine Lumberjack Graveyard
Zap
Skeleton Barrel Firecracker Flying Machine Graveyard
Barbarian Barrel
Skeleton Barrel Firecracker Giant Skeleton Electro Wizard Lumberjack Graveyard
The Log
Skeleton Barrel Firecracker Giant Skeleton Lumberjack Graveyard
Earthquake
Firecracker Graveyard
Arrows
Skeleton Barrel Firecracker Flying Machine Graveyard
Royal Delivery
Skeleton Barrel Firecracker Flying Machine Giant Skeleton Electro Wizard Lumberjack Graveyard
Fireball
Skeleton Barrel Firecracker Flying Machine Electro Wizard Lumberjack
Poison
Skeleton Barrel Firecracker Flying Machine Electro Wizard Graveyard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Flying Machine Freeze Electro Wizard Lumberjack Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Firecracker Flying Machine Freeze

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Graveyard Flying Machine Freeze Giant Skeleton Lumberjack
Firecracker
Skeleton Barrel Flying Machine Giant Skeleton Lumberjack
Flying Machine
Skeleton Barrel Firecracker Giant Skeleton Lumberjack Graveyard
Freeze
Graveyard Skeleton Barrel
Giant Skeleton
Skeleton Barrel Firecracker Flying Machine Electro Wizard Lumberjack Graveyard
Electro Wizard
Graveyard Giant Skeleton Lumberjack
Lumberjack
Skeleton Barrel Firecracker Flying Machine Giant Skeleton Electro Wizard Graveyard
Graveyard
Skeleton Barrel Freeze Electro Wizard Flying Machine Giant Skeleton Lumberjack

Defense Synergies 0 12

Skeleton Barrel
Firecracker
Flying Machine Giant Skeleton Electro Wizard Lumberjack
Flying Machine
Firecracker Giant Skeleton Electro Wizard Lumberjack
Freeze
Electro Wizard Lumberjack
Giant Skeleton
Firecracker Flying Machine Electro Wizard Lumberjack
Electro Wizard
Firecracker Flying Machine Freeze Giant Skeleton Lumberjack
Lumberjack
Firecracker Flying Machine Freeze Giant Skeleton Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Flying Machine Electro Wizard
Lumberjack Firecracker Flying Machine Electro Wizard
Lumberjack Freeze Giant Skeleton Electro Wizard
Lumberjack Firecracker Electro Wizard
Firecracker Giant Skeleton Lumberjack
Freeze Firecracker Flying Machine Electro Wizard Lumberjack
Electro Wizard Firecracker Flying Machine Freeze
Skeleton Barrel Flying Machine Giant Skeleton Electro Wizard
Lumberjack
Firecracker Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Firecracker Flying Machine Freeze Giant Skeleton Lumberjack
Firecracker Flying Machine Electro Wizard
Lumberjack Flying Machine Freeze Giant Skeleton Electro Wizard
Firecracker Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack
Freeze Electro Wizard Lumberjack
Firecracker Electro Wizard Lumberjack
Firecracker Flying Machine Electro Wizard Lumberjack
Freeze Firecracker Flying Machine Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Firecracker Flying Machine Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Flying Machine Lumberjack
Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Lumberjack
Firecracker Skeleton Barrel Flying Machine Freeze Electro Wizard
Flying Machine Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Freeze Giant Skeleton Electro Wizard Firecracker Flying Machine
Flying Machine Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard
Giant Skeleton Lumberjack
Firecracker Flying Machine
Electro Wizard Firecracker Flying Machine Freeze Giant Skeleton Lumberjack
Firecracker Flying Machine Freeze Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Flying Machine Freeze Giant Skeleton
Firecracker Skeleton Barrel Flying Machine Electro Wizard
Skeleton Barrel Flying Machine Giant Skeleton
Skeleton Barrel Firecracker Flying Machine Freeze Giant Skeleton
Firecracker
Firecracker Skeleton Barrel Flying Machine Freeze
Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine Freeze
Skeleton Barrel Firecracker Flying Machine
Electro Wizard Lumberjack
Firecracker Skeleton Barrel Flying Machine Electro Wizard
Firecracker Flying Machine
Flying Machine Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Flying Machine Freeze
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Freeze
Skeleton Barrel Firecracker Flying Machine Electro Wizard
Skeleton Barrel Firecracker Flying Machine
Giant Skeleton
Skeleton Barrel Flying Machine
Firecracker Freeze
Firecracker Skeleton Barrel Flying Machine Electro Wizard
Skeleton Barrel Flying Machine
Skeleton Barrel Firecracker
Firecracker Flying Machine Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Flying Machine Freeze
Firecracker Freeze Electro Wizard
Giant Skeleton
Firecracker
Skeleton Barrel Electro Wizard Flying Machine Freeze
Firecracker Flying Machine Electro Wizard
Freeze
Firecracker Flying Machine Electro Wizard Lumberjack
Skeleton Barrel Firecracker Flying Machine
Giant Skeleton
Firecracker Flying Machine
Firecracker Flying Machine Freeze Giant Skeleton Electro Wizard
Firecracker Flying Machine Electro Wizard
Skeleton Barrel Firecracker Flying Machine Freeze Giant Skeleton Electro Wizard

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