My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel
Giant Snowball
Skeleton Barrel Goblin Barrel Little Prince
Zap
Skeleton Barrel Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Skeleton Barrel Firecracker Goblin Barrel Electro Wizard Little Prince
The Log
Skeleton Barrel Firecracker Goblin Barrel Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Skeleton Barrel Firecracker Goblin Barrel Little Prince
Royal Delivery
Skeleton Barrel Firecracker Goblin Barrel Electro Wizard Little Prince
Fireball
Skeleton Barrel Firecracker Goblin Barrel Electro Wizard Little Prince
Poison
Skeleton Barrel Firecracker Electro Wizard Little Prince
Lightning
Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Firecracker Goblin Barrel Little Prince Fireball Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Barrel Firecracker Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Fireball Goblin Barrel Mega Knight
Firecracker
Skeleton Barrel Goblin Barrel Mega Knight
Fireball
Skeleton Barrel The Log Electro Wizard Mega Knight Little Prince
Goblin Barrel
Skeleton Barrel Firecracker Mega Knight
The Log
Fireball Mega Knight Little Prince
Electro Wizard
Fireball Mega Knight
Mega Knight
Skeleton Barrel Firecracker Fireball Goblin Barrel The Log Electro Wizard
Little Prince
Fireball The Log

Defense Synergies 2 12

Skeleton Barrel
Fireball Mega Knight
Firecracker
The Log Electro Wizard Mega Knight
Fireball
The Log Skeleton Barrel Electro Wizard Mega Knight Little Prince
Goblin Barrel
The Log
Firecracker Fireball Electro Wizard Mega Knight Little Prince
Electro Wizard
Firecracker Fireball The Log Mega Knight Little Prince
Mega Knight
Skeleton Barrel Firecracker Fireball The Log Electro Wizard
Little Prince
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball The Log Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Mega Knight Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Little Prince
Skeleton Barrel Fireball The Log Electro Wizard Mega Knight
Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard Firecracker Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight Firecracker The Log Electro Wizard
Electro Wizard Mega Knight
Fireball The Log Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Electro Wizard
Fireball Mega Knight Firecracker The Log Electro Wizard Little Prince
The Log Firecracker Fireball Electro Wizard Mega Knight Little Prince
Electro Wizard
Mega Knight Firecracker Fireball The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Skeleton Barrel Firecracker The Log Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight Fireball The Log Electro Wizard
Mega Knight
Firecracker Fireball Skeleton Barrel Electro Wizard
Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Fireball The Log
Mega Knight
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball
Firecracker Fireball Mega Knight
Electro Wizard Firecracker Fireball The Log Little Prince
Mega Knight Firecracker Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker The Log
Firecracker Fireball Skeleton Barrel The Log Electro Wizard
Skeleton Barrel Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Skeleton Barrel
Firecracker The Log
Fireball The Log Skeleton Barrel Firecracker
Fireball The Log Skeleton Barrel Firecracker
Fireball Electro Wizard
Firecracker Skeleton Barrel Fireball The Log Electro Wizard
Fireball Firecracker
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log Mega Knight
Fireball
Skeleton Barrel Firecracker Fireball The Log Electro Wizard Mega Knight
Skeleton Barrel Firecracker Fireball The Log Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball
The Log
Skeleton Barrel Fireball The Log
Firecracker The Log Fireball Mega Knight Little Prince
Firecracker Fireball The Log Skeleton Barrel Electro Wizard
Fireball Skeleton Barrel The Log Mega Knight
Fireball Skeleton Barrel Firecracker The Log
Firecracker Fireball Electro Wizard Little Prince
Electro Wizard Skeleton Barrel Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball The Log
Skeleton Barrel Electro Wizard Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard Mega Knight
The Log Skeleton Barrel Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Skeleton Barrel Firecracker Fireball The Log Electro Wizard Mega Knight Little Prince

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