My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Furnace Witch Prince Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Prince Giant Skeleton
Giant Snowball
Skeleton Barrel Furnace Witch
Zap
Skeleton Barrel Furnace Witch Prince
Barbarian Barrel
Skeleton Barrel Furnace Witch Giant Skeleton Electro Wizard Magic Archer
The Log
Skeleton Barrel Furnace Witch Prince Giant Skeleton
Earthquake
Furnace Witch
Arrows
Skeleton Barrel Furnace Witch
Royal Delivery
Skeleton Barrel Witch Prince Giant Skeleton Electro Wizard Magic Archer
Fireball
Skeleton Barrel Furnace Witch Electro Wizard Magic Archer
Poison
Skeleton Barrel Furnace Witch Electro Wizard Magic Archer
Lightning
Furnace Witch Prince Electro Wizard Magic Archer
Rocket
Furnace Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Fireball Furnace Electro Wizard Magic Archer Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Fireball Furnace Electro Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Furnace Witch Prince Giant Skeleton Magic Archer
Fireball
Skeleton Barrel Electro Wizard Magic Archer
Furnace
Skeleton Barrel Prince Giant Skeleton
Witch
Skeleton Barrel Prince Giant Skeleton
Prince
Skeleton Barrel Furnace Witch Electro Wizard Magic Archer
Giant Skeleton
Skeleton Barrel Furnace Witch Electro Wizard Magic Archer
Electro Wizard
Fireball Prince Giant Skeleton Magic Archer
Magic Archer
Skeleton Barrel Fireball Prince Giant Skeleton Electro Wizard

Defense Synergies 0 13

Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Electro Wizard
Furnace
Prince Electro Wizard Magic Archer
Witch
Prince Giant Skeleton Electro Wizard
Prince
Furnace Witch Electro Wizard Magic Archer
Giant Skeleton
Witch Electro Wizard Magic Archer
Electro Wizard
Fireball Furnace Witch Prince Giant Skeleton Magic Archer
Magic Archer
Furnace Prince Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Electro Wizard Magic Archer
Furnace Witch Prince Electro Wizard
Furnace Witch Prince Giant Skeleton Electro Wizard
Witch Prince Furnace Electro Wizard
Fireball Prince Giant Skeleton
Fireball Furnace Electro Wizard Magic Archer
Furnace Electro Wizard Fireball Witch Magic Archer
Skeleton Barrel Fireball Giant Skeleton Electro Wizard Magic Archer
Witch Furnace Prince
Prince Giant Skeleton Electro Wizard
Witch Electro Wizard Fireball Furnace Giant Skeleton Magic Archer
Fireball Furnace Witch Electro Wizard Magic Archer
Furnace Prince Fireball Witch Giant Skeleton Electro Wizard
Fireball Furnace Witch Prince Electro Wizard Magic Archer
Furnace Prince Electro Wizard
Fireball Furnace Prince Electro Wizard
Fireball Furnace Witch Prince Electro Wizard
Fireball Furnace Witch Prince Electro Wizard Magic Archer
Furnace Witch Fireball Giant Skeleton Electro Wizard Magic Archer
Prince Electro Wizard
Fireball Furnace Witch Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Witch Prince Giant Skeleton Electro Wizard
Fireball Electro Wizard Skeleton Barrel Prince Magic Archer
Giant Skeleton Furnace Witch Prince Electro Wizard
Prince Giant Skeleton Fireball Electro Wizard
Giant Skeleton Witch Prince
Fireball Furnace Skeleton Barrel Witch Electro Wizard Magic Archer
Prince Fireball Furnace Witch Giant Skeleton Electro Wizard
Giant Skeleton Prince
Giant Skeleton Electro Wizard Fireball Witch Prince Magic Archer
Witch
Witch Prince Giant Skeleton
Fireball Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Fireball Witch
Fireball Furnace Witch Magic Archer
Witch Electro Wizard Fireball Furnace Prince Giant Skeleton Magic Archer
Fireball Witch Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Giant Skeleton
Fireball Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Fireball Giant Skeleton Magic Archer
Skeleton Barrel Fireball Prince Giant Skeleton
Fireball Furnace Magic Archer
Fireball Skeleton Barrel Furnace Witch Magic Archer
Furnace Witch Magic Archer
Fireball Skeleton Barrel Magic Archer
Fireball Skeleton Barrel
Fireball Prince Electro Wizard
Skeleton Barrel Fireball Prince Electro Wizard Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Furnace Prince Magic Archer
Skeleton Barrel Fireball Furnace Witch Magic Archer
Magic Archer Skeleton Barrel Fireball Furnace
Fireball
Skeleton Barrel Fireball Prince Electro Wizard Magic Archer
Skeleton Barrel Fireball Witch Magic Archer
Fireball Prince Giant Skeleton Magic Archer
Fireball
Prince
Skeleton Barrel Fireball
Fireball Furnace Witch Magic Archer
Witch
Fireball Skeleton Barrel Witch Electro Wizard Magic Archer
Fireball Skeleton Barrel Witch Prince Magic Archer
Fireball Skeleton Barrel Magic Archer
Fireball Furnace Witch Electro Wizard Magic Archer
Electro Wizard Skeleton Barrel Fireball Witch
Fireball
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Prince Giant Skeleton
Fireball Magic Archer
Skeleton Barrel Electro Wizard Fireball Witch Prince Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball
Fireball Prince Electro Wizard Magic Archer
Skeleton Barrel Fireball Magic Archer
Fireball Giant Skeleton
Prince
Fireball Witch Giant Skeleton Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer
Skeleton Barrel Fireball Witch Prince Giant Skeleton Electro Wizard Magic Archer

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