My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Baby Dragon Dark Prince P.E.K.K.A Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Baby Dragon Dark Prince P.E.K.K.A Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Dark Prince Skeleton King
Giant Snowball
Skeleton Barrel Dart Goblin Guards Baby Dragon Skeleton King
Zap
Skeleton Barrel Dart Goblin Guards Dark Prince Skeleton King
Barbarian Barrel
Skeleton Barrel Dart Goblin Guards Dark Prince Skeleton King
The Log
Skeleton Barrel Dart Goblin Guards Dark Prince Skeleton King
Earthquake
Guards Skeleton King
Arrows
Skeleton Barrel Dart Goblin Guards Skeleton King
Royal Delivery
Skeleton Barrel Dart Goblin Guards Baby Dragon Dark Prince P.E.K.K.A Skeleton King
Fireball
Skeleton Barrel Dart Goblin Baby Dragon Skeleton King
Poison
Skeleton Barrel Dart Goblin Guards Skeleton King
Lightning
Baby Dragon Dark Prince Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Baby Dragon Dark Prince P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Dart Goblin Guards Baby Dragon Dark Prince Skeleton King P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Dart Goblin Guards Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Skeleton King Dart Goblin Guards Dark Prince Golem
Dart Goblin
Skeleton Barrel Baby Dragon Dark Prince P.E.K.K.A Golem Skeleton King
Guards
Skeleton Barrel
Baby Dragon
Golem Dart Goblin Dark Prince P.E.K.K.A
Dark Prince
Skeleton Barrel Dart Goblin Baby Dragon Golem
P.E.K.K.A
Dart Goblin Baby Dragon
Golem
Baby Dragon Skeleton Barrel Dart Goblin Dark Prince Skeleton King
Skeleton King
Skeleton Barrel Dart Goblin Golem

Defense Synergies 0 9

Skeleton Barrel
Dart Goblin
Dart Goblin
Skeleton Barrel Guards Baby Dragon Dark Prince P.E.K.K.A
Guards
Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Guards Dark Prince P.E.K.K.A Skeleton King
Dark Prince
Dart Goblin Baby Dragon
P.E.K.K.A
Dart Goblin Baby Dragon
Golem
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Baby Dragon
P.E.K.K.A Dart Goblin Dark Prince
P.E.K.K.A Dart Goblin Dark Prince
P.E.K.K.A Dart Goblin Guards Dark Prince Skeleton King
Dark Prince P.E.K.K.A
Dart Goblin Guards Baby Dragon Dark Prince
Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A Skeleton King
Guards Dart Goblin Dark Prince
Dart Goblin Guards Baby Dragon Dark Prince Skeleton King
Dart Goblin Baby Dragon
P.E.K.K.A Guards Dark Prince
Dart Goblin Guards Baby Dragon Dark Prince P.E.K.K.A Skeleton King
P.E.K.K.A Skeleton King
P.E.K.K.A
Dark Prince P.E.K.K.A
Dart Goblin Guards Baby Dragon Dark Prince
Baby Dragon Dart Goblin Guards Dark Prince
P.E.K.K.A Dart Goblin
Dark Prince Dart Goblin Guards Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince P.E.K.K.A
Skeleton Barrel Baby Dragon
Guards P.E.K.K.A Dark Prince
Guards Dark Prince P.E.K.K.A
P.E.K.K.A Guards Dark Prince
Skeleton Barrel Dart Goblin Baby Dragon
Guards Dark Prince P.E.K.K.A Dart Goblin
P.E.K.K.A Dark Prince
P.E.K.K.A Baby Dragon Dark Prince
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards Dark Prince
P.E.K.K.A Guards Dark Prince
Dark Prince P.E.K.K.A Guards Skeleton King
Dart Goblin Baby Dragon
Guards Dart Goblin Baby Dragon Dark Prince P.E.K.K.A Skeleton King
Dart Goblin Baby Dragon Dark Prince P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Guards Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Guards Dark Prince
Baby Dragon Dark Prince
Skeleton Barrel Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin
Guards
Skeleton Barrel Dart Goblin Dark Prince
Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon Dark Prince
Skeleton Barrel Dart Goblin Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon Dark Prince
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Guards
Dart Goblin
P.E.K.K.A
Skeleton Barrel Dart Goblin Guards Dark Prince
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Dark Prince
Skeleton Barrel Dart Goblin Baby Dragon Skeleton King
Dart Goblin Dark Prince P.E.K.K.A
Dart Goblin Guards Baby Dragon Skeleton King
Dart Goblin
Skeleton Barrel Dart Goblin Baby Dragon Dark Prince

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