My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Hunter Giant Skeleton Fisherman Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton Fisherman Sparky
Giant Snowball
Skeleton Barrel Clone Fisherman
Zap
Skeleton Barrel Clone Fisherman Sparky
Barbarian Barrel
Skeleton Barrel Clone Hunter Giant Skeleton Sparky
The Log
Skeleton Barrel Clone Hunter Giant Skeleton Fisherman Sparky
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Clone Hunter Giant Skeleton Fisherman Mother Witch Sparky
Fireball
Skeleton Barrel Clone Hunter Fisherman Mother Witch Sparky
Poison
Skeleton Barrel Clone Hunter Fisherman Mother Witch Sparky
Lightning
Hunter Fisherman Mother Witch Sparky
Rocket
Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Giant Skeleton Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Tornado Fisherman Hunter Mother Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Clone Tornado Fisherman

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Tornado Giant Skeleton Fisherman Sparky
Clone
Skeleton Barrel Giant Skeleton Sparky
Tornado
Sparky Skeleton Barrel Hunter Giant Skeleton
Hunter
Fisherman Tornado Giant Skeleton Sparky
Giant Skeleton
Clone Skeleton Barrel Tornado Hunter Fisherman Mother Witch Sparky
Fisherman
Hunter Skeleton Barrel Giant Skeleton Sparky
Mother Witch
Giant Skeleton
Sparky
Tornado Skeleton Barrel Clone Hunter Giant Skeleton Fisherman

Defense Synergies 2 7

Skeleton Barrel
Clone
Tornado
Sparky Hunter Giant Skeleton Mother Witch Sparky
Hunter
Fisherman Tornado Giant Skeleton
Giant Skeleton
Tornado Hunter Mother Witch
Fisherman
Hunter Mother Witch
Mother Witch
Tornado Giant Skeleton Fisherman
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Sparky
Hunter Sparky Fisherman
Tornado Hunter Fisherman Sparky Giant Skeleton
Hunter Sparky Fisherman
Tornado Giant Skeleton Sparky
Tornado Hunter Mother Witch
Tornado Hunter
Skeleton Barrel Giant Skeleton Sparky
Hunter Sparky Tornado Fisherman
Tornado Hunter Giant Skeleton Fisherman Sparky
Mother Witch Tornado Hunter Giant Skeleton Fisherman
Hunter Tornado
Hunter Sparky Giant Skeleton
Sparky Tornado Hunter
Sparky Hunter
Tornado Hunter Fisherman Sparky
Sparky Tornado Hunter Fisherman
Tornado Hunter Fisherman
Tornado Hunter Giant Skeleton Fisherman Mother Witch
Sparky Tornado Hunter Fisherman
Hunter Giant Skeleton Fisherman Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman Sparky
Skeleton Barrel Hunter Fisherman
Giant Skeleton Hunter Fisherman Sparky
Hunter Giant Skeleton Tornado Fisherman Sparky
Giant Skeleton Hunter Fisherman Sparky
Mother Witch Skeleton Barrel Tornado Hunter
Sparky Hunter Giant Skeleton
Giant Skeleton Hunter Fisherman Sparky
Giant Skeleton Tornado Sparky
Sparky
Hunter Giant Skeleton Sparky
Tornado Giant Skeleton
Giant Skeleton Hunter Sparky
Sparky
Sparky Tornado Hunter Giant Skeleton Fisherman
Hunter Giant Skeleton Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel Tornado Fisherman
Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel Giant Skeleton Sparky
Sparky
Mother Witch Skeleton Barrel Tornado Hunter
Tornado Sparky
Skeleton Barrel Tornado Hunter
Skeleton Barrel Tornado Fisherman
Tornado Fisherman Sparky
Skeleton Barrel Tornado Fisherman Sparky
Tornado
Skeleton Barrel Hunter Fisherman Sparky
Skeleton Barrel Fisherman
Skeleton Barrel Fisherman Sparky
Skeleton Barrel Hunter Sparky
Skeleton Barrel Sparky
Tornado Sparky
Fisherman Sparky
Skeleton Barrel Hunter Fisherman Sparky
Skeleton Barrel Tornado Mother Witch
Giant Skeleton Sparky
Tornado
Tornado Fisherman Sparky
Skeleton Barrel
Tornado Mother Witch Hunter Sparky
Fisherman
Skeleton Barrel Tornado Hunter Fisherman Sparky
Skeleton Barrel Tornado Fisherman Sparky
Skeleton Barrel Tornado Fisherman Sparky
Tornado Hunter Mother Witch Sparky
Skeleton Barrel
Sparky
Hunter Sparky
Sparky
Giant Skeleton Sparky
Sparky
Skeleton Barrel
Tornado Hunter
Hunter Sparky
Skeleton Barrel
Tornado Giant Skeleton Sparky
Sparky
Tornado Giant Skeleton Sparky
Tornado
Skeleton Barrel Tornado Giant Skeleton Sparky

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