My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Prince Giant Skeleton Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Prince Giant Skeleton
Giant Snowball
Skeleton Barrel Goblin Barrel Witch
Zap
Skeleton Barrel Goblin Barrel Witch Prince
Barbarian Barrel
Skeleton Barrel Goblin Barrel Witch Giant Skeleton Electro Wizard Magic Archer
The Log
Skeleton Barrel Goblin Barrel Witch Prince Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Skeleton Barrel Goblin Barrel Witch
Royal Delivery
Skeleton Barrel Goblin Barrel Witch Prince Giant Skeleton Electro Wizard Magic Archer
Fireball
Skeleton Barrel Goblin Barrel Witch Electro Wizard Magic Archer
Poison
Skeleton Barrel Witch Electro Wizard Magic Archer
Lightning
Witch Prince Electro Wizard Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Goblin Barrel Electro Wizard Magic Archer Witch Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Goblin Barrel Electro Wizard Magic Archer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Barrel Witch Prince Giant Skeleton Magic Archer Mega Knight
Goblin Barrel
Skeleton Barrel Prince Giant Skeleton Mega Knight
Witch
Skeleton Barrel Prince Giant Skeleton Mega Knight
Prince
Goblin Barrel Mega Knight Skeleton Barrel Witch Electro Wizard Magic Archer
Giant Skeleton
Skeleton Barrel Goblin Barrel Witch Electro Wizard Magic Archer
Electro Wizard
Prince Giant Skeleton Magic Archer Mega Knight
Magic Archer
Skeleton Barrel Prince Giant Skeleton Electro Wizard Mega Knight
Mega Knight
Prince Skeleton Barrel Goblin Barrel Witch Electro Wizard Magic Archer

Defense Synergies 0 12

Skeleton Barrel
Mega Knight
Goblin Barrel
Witch
Prince Giant Skeleton Electro Wizard Mega Knight
Prince
Witch Electro Wizard Magic Archer
Giant Skeleton
Witch Electro Wizard Magic Archer
Electro Wizard
Witch Prince Giant Skeleton Magic Archer Mega Knight
Magic Archer
Prince Giant Skeleton Electro Wizard Mega Knight
Mega Knight
Skeleton Barrel Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Wizard Magic Archer
Witch Prince Electro Wizard Mega Knight
Witch Prince Mega Knight Giant Skeleton Electro Wizard
Witch Prince Electro Wizard Mega Knight
Prince Giant Skeleton Mega Knight
Electro Wizard Magic Archer Mega Knight
Electro Wizard Witch Magic Archer
Skeleton Barrel Giant Skeleton Electro Wizard Magic Archer Mega Knight
Witch Prince
Prince Giant Skeleton Electro Wizard Mega Knight
Witch Electro Wizard Giant Skeleton Magic Archer Mega Knight
Witch Electro Wizard Magic Archer
Prince Mega Knight Witch Giant Skeleton Electro Wizard
Mega Knight Witch Prince Electro Wizard Magic Archer
Prince Electro Wizard Mega Knight
Prince Electro Wizard Mega Knight
Mega Knight Witch Prince Electro Wizard
Mega Knight Witch Prince Electro Wizard Magic Archer
Witch Giant Skeleton Electro Wizard Magic Archer Mega Knight
Prince Electro Wizard
Mega Knight Witch Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince Giant Skeleton Electro Wizard
Electro Wizard Skeleton Barrel Prince Magic Archer Mega Knight
Giant Skeleton Mega Knight Witch Prince Electro Wizard
Prince Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Witch Prince Mega Knight
Skeleton Barrel Witch Electro Wizard Magic Archer
Prince Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Prince
Giant Skeleton Electro Wizard Mega Knight Witch Prince Magic Archer
Witch
Mega Knight Witch Prince Giant Skeleton
Mega Knight Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Mega Knight Witch
Witch Magic Archer Mega Knight
Witch Electro Wizard Prince Giant Skeleton Magic Archer
Mega Knight Witch Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Giant Skeleton
Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Giant Skeleton Magic Archer
Skeleton Barrel Prince Giant Skeleton
Magic Archer Mega Knight
Skeleton Barrel Witch Magic Archer
Witch Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel
Prince Electro Wizard
Skeleton Barrel Prince Electro Wizard Magic Archer
Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Prince Magic Archer
Skeleton Barrel Witch Magic Archer
Magic Archer Skeleton Barrel Mega Knight
Skeleton Barrel Prince Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Witch Magic Archer Mega Knight
Prince Giant Skeleton Magic Archer Mega Knight
Prince
Skeleton Barrel
Witch Magic Archer Mega Knight
Witch
Skeleton Barrel Witch Electro Wizard Magic Archer
Skeleton Barrel Witch Prince Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Witch Electro Wizard Magic Archer
Electro Wizard Skeleton Barrel Witch
Magic Archer Mega Knight
Electro Wizard Magic Archer
Prince Giant Skeleton Mega Knight
Magic Archer
Skeleton Barrel Electro Wizard Witch Prince Magic Archer
Witch Electro Wizard Magic Archer
Prince Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Giant Skeleton
Prince Mega Knight
Witch Giant Skeleton Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Skeleton Barrel Witch Prince Giant Skeleton Electro Wizard Magic Archer Mega Knight

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