My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Flying Machine Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Flying Machine Guards Clone
Zap
Bats Skeleton Barrel Flying Machine Guards Clone
Barbarian Barrel
Skeleton Barrel Guards Clone Giant Skeleton Royal Ghost
The Log
Skeleton Barrel Guards Clone Giant Skeleton
Earthquake
Guards Clone
Arrows
Bats Skeleton Barrel Flying Machine Guards Clone
Royal Delivery
Bats Skeleton Barrel Flying Machine Guards Clone Giant Skeleton Royal Ghost
Fireball
Skeleton Barrel Flying Machine Clone
Poison
Bats Skeleton Barrel Flying Machine Guards Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Guards Clone Giant Skeleton Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Guards Clone Royal Ghost Flying Machine Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Flying Machine Clone
Arrows
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bats Clone Arrows Flying Machine Guards Giant Skeleton Royal Ghost
Flying Machine
Bats Skeleton Barrel Clone Giant Skeleton Royal Ghost
Guards
Skeleton Barrel Clone
Clone
Skeleton Barrel Giant Skeleton Bats Flying Machine Guards
Giant Skeleton
Bats Clone Arrows Skeleton Barrel Flying Machine
Royal Ghost
Skeleton Barrel Flying Machine

Defense Synergies 0 6

Bats
Giant Skeleton
Arrows
Giant Skeleton
Skeleton Barrel
Flying Machine
Guards Giant Skeleton Royal Ghost
Guards
Flying Machine Giant Skeleton
Clone
Giant Skeleton
Bats Arrows Flying Machine Guards
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Flying Machine
Bats Flying Machine
Bats Giant Skeleton
Bats Guards
Arrows Giant Skeleton
Arrows Bats Flying Machine Guards Royal Ghost
Bats Arrows Flying Machine
Arrows Skeleton Barrel Flying Machine Giant Skeleton
Guards Giant Skeleton Royal Ghost
Bats Guards Arrows Flying Machine Giant Skeleton Royal Ghost
Arrows Bats Flying Machine
Bats Flying Machine Guards Giant Skeleton
Bats Arrows Guards Royal Ghost
Bats Arrows
Arrows Bats Flying Machine Guards Royal Ghost
Arrows Bats Flying Machine Guards Giant Skeleton Royal Ghost
Royal Ghost Bats Arrows Flying Machine Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton Royal Ghost
Arrows Skeleton Barrel Flying Machine Royal Ghost
Guards Giant Skeleton Bats
Guards Giant Skeleton Bats
Giant Skeleton Guards
Arrows Bats Skeleton Barrel Flying Machine
Guards Bats Flying Machine Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Flying Machine
Guards
Bats Flying Machine Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Guards
Flying Machine
Guards Bats Flying Machine Giant Skeleton
Bats Arrows Flying Machine Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Flying Machine Guards Giant Skeleton Royal Ghost
Arrows Skeleton Barrel Flying Machine Royal Ghost
Arrows Skeleton Barrel Flying Machine Giant Skeleton
Arrows Skeleton Barrel Flying Machine Guards Giant Skeleton
Arrows
Arrows Bats Skeleton Barrel Flying Machine
Arrows Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Bats Guards
Arrows Skeleton Barrel Flying Machine
Arrows Flying Machine
Flying Machine Skeleton Barrel
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows
Bats
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Giant Skeleton
Arrows
Arrows Skeleton Barrel Flying Machine
Arrows
Arrows Skeleton Barrel Flying Machine Royal Ghost
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel
Bats Arrows Flying Machine
Bats Skeleton Barrel Flying Machine Guards
Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Bats Flying Machine Guards
Arrows Flying Machine
Arrows
Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Giant Skeleton
Flying Machine
Bats Flying Machine Guards Giant Skeleton
Bats Flying Machine
Skeleton Barrel Flying Machine Giant Skeleton Royal Ghost

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