My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider Prince
Giant Snowball
Skeletons Hog Rider Lumberjack
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Elite Barbarians Valkyrie Wizard Lumberjack
The Log
Skeletons Elite Barbarians Hog Rider Prince Lumberjack
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Valkyrie Hog Rider Wizard Prince Lumberjack
Fireball
Elite Barbarians Hog Rider Wizard Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Prince Lumberjack
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Void Valkyrie Hog Rider Lumberjack Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Void Valkyrie Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Valkyrie Hog Rider Wizard Lumberjack
Valkyrie
Elite Barbarians Hog Rider Prince Lumberjack Wizard
Hog Rider
Valkyrie Elite Barbarians Wizard Void Prince Lumberjack
Wizard
Elite Barbarians Valkyrie Hog Rider Prince Lumberjack
Void
Hog Rider
Prince
Valkyrie Hog Rider Wizard Lumberjack
Lumberjack
Valkyrie Elite Barbarians Hog Rider Wizard Prince

Defense Synergies 1 10

Skeletons
Elite Barbarians Wizard Prince Lumberjack
Elite Barbarians
Valkyrie Skeletons Wizard
Valkyrie
Elite Barbarians Wizard Prince Lumberjack
Hog Rider
Wizard
Skeletons Elite Barbarians Valkyrie Prince Lumberjack
Void
Prince
Skeletons Valkyrie Wizard
Lumberjack
Skeletons Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void
Elite Barbarians Lumberjack Skeletons Valkyrie Prince
Prince Lumberjack Skeletons Elite Barbarians Valkyrie Void
Elite Barbarians Prince Lumberjack Skeletons Valkyrie
Elite Barbarians Valkyrie Prince Lumberjack
Skeletons Valkyrie Lumberjack
Wizard Void
Valkyrie Void
Skeletons Elite Barbarians Prince Lumberjack
Elite Barbarians Skeletons Valkyrie Prince Lumberjack
Valkyrie Skeletons Wizard Lumberjack
Wizard
Prince Lumberjack Skeletons Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Prince Lumberjack
Elite Barbarians Prince Lumberjack
Elite Barbarians Prince Lumberjack
Wizard Skeletons Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians Valkyrie Wizard Prince Lumberjack
Valkyrie Wizard Lumberjack
Elite Barbarians Prince Lumberjack
Valkyrie Wizard Elite Barbarians Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Elite Barbarians Void Prince
Void Elite Barbarians Valkyrie Wizard Prince Lumberjack
Lumberjack Skeletons Elite Barbarians Valkyrie Prince
Valkyrie Prince Lumberjack Elite Barbarians
Skeletons Elite Barbarians Valkyrie Prince Lumberjack
Wizard Skeletons
Prince Skeletons Elite Barbarians Valkyrie Void Lumberjack
Elite Barbarians Valkyrie Prince Lumberjack
Void Skeletons Elite Barbarians Valkyrie Prince
Skeletons
Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians Valkyrie Void Prince
Elite Barbarians Prince Skeletons Valkyrie Wizard Lumberjack
Wizard Valkyrie
Elite Barbarians Skeletons Valkyrie Prince Lumberjack
Valkyrie Elite Barbarians Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void
Void
Valkyrie Void Prince
Wizard Valkyrie
Wizard
Wizard
Wizard
Void Wizard
Elite Barbarians Void Prince Lumberjack
Void Valkyrie Wizard Prince
Void Wizard
Elite Barbarians Void
Void
Elite Barbarians Prince
Wizard
Wizard
Void Wizard Prince
Valkyrie Wizard
Void Prince
Wizard Void
Void Prince
Void
Valkyrie Wizard
Void Wizard
Void Wizard Prince
Void
Elite Barbarians Wizard
Wizard Void
Elite Barbarians Void
Void Wizard
Void
Prince
Wizard
Void Prince
Wizard
Void Valkyrie Wizard Prince Lumberjack
Wizard
Void
Elite Barbarians Prince
Elite Barbarians
Void
Void Prince

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