My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Bandit
Giant Snowball
Skeletons
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Elite Barbarians Executioner Bandit
The Log
Skeletons Elite Barbarians Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Executioner Bandit
Fireball
Elite Barbarians Executioner Bandit
Poison
Executioner
Lightning
Elite Barbarians Executioner Bandit
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bandit Freeze Executioner Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Bandit Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Bandit Mega Knight
Rocket
Mirror
Mirror
Rocket Freeze
Freeze
Mirror
Executioner
Bandit Mega Knight
Bandit
Elite Barbarians Executioner Mega Knight
Mega Knight
Elite Barbarians Executioner Bandit

Defense Synergies 0 10

Skeletons
Elite Barbarians Executioner Bandit
Elite Barbarians
Skeletons Mega Knight
Rocket
Mirror
Executioner Mega Knight
Freeze
Mega Knight
Executioner
Skeletons Mirror Bandit Mega Knight
Bandit
Skeletons Executioner Mega Knight
Mega Knight
Elite Barbarians Mirror Freeze Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner
Elite Barbarians Skeletons Executioner Bandit Mega Knight
Rocket Mega Knight Skeletons Elite Barbarians Freeze Executioner Bandit
Elite Barbarians Skeletons Bandit Mega Knight
Elite Barbarians Rocket Mega Knight
Freeze Skeletons Executioner Bandit Mega Knight
Rocket Freeze Executioner
Rocket Bandit Mega Knight
Skeletons Elite Barbarians
Elite Barbarians Skeletons Bandit Mega Knight
Executioner Skeletons Freeze Bandit Mega Knight
Executioner
Mega Knight Skeletons Elite Barbarians Rocket Freeze Bandit
Rocket Executioner Mega Knight Freeze
Elite Barbarians Bandit Mega Knight
Rocket Elite Barbarians Freeze Bandit Mega Knight
Mega Knight Skeletons Elite Barbarians Executioner
Mega Knight Elite Barbarians Executioner Bandit
Freeze Executioner Bandit Mega Knight
Elite Barbarians
Mega Knight Elite Barbarians Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians Bandit
Bandit Elite Barbarians Rocket Executioner Mega Knight
Bandit Mega Knight Skeletons Elite Barbarians Rocket
Rocket Mega Knight Elite Barbarians Bandit
Skeletons Elite Barbarians Executioner Bandit Mega Knight
Rocket Executioner Skeletons Freeze
Rocket Skeletons Elite Barbarians Bandit
Mega Knight Elite Barbarians
Rocket Freeze Mega Knight Skeletons Elite Barbarians Bandit
Skeletons
Mega Knight Elite Barbarians
Rocket Mega Knight Elite Barbarians
Elite Barbarians Rocket Mega Knight Skeletons Executioner Bandit
Executioner Mega Knight
Elite Barbarians Skeletons Rocket Freeze Executioner
Executioner Mega Knight Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Bandit
Executioner Bandit
Rocket Bandit
Rocket Freeze
Rocket Executioner Mega Knight
Executioner Rocket Freeze
Executioner
Freeze Executioner
Bandit
Rocket Elite Barbarians
Rocket Bandit
Rocket Executioner
Rocket Elite Barbarians Executioner Bandit
Rocket Freeze Bandit
Elite Barbarians
Rocket Executioner Bandit
Rocket Executioner Bandit Mega Knight
Rocket Freeze
Rocket
Rocket Executioner Bandit Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Freeze Executioner Mega Knight
Executioner Bandit
Bandit Mega Knight
Rocket Bandit
Elite Barbarians Executioner
Rocket Freeze
Elite Barbarians
Rocket Bandit Mega Knight
Rocket Freeze
Mega Knight
Rocket
Rocket Freeze Bandit
Rocket Executioner
Freeze
Rocket Executioner Mega Knight
Executioner
Rocket
Elite Barbarians Executioner Mega Knight
Elite Barbarians Rocket Freeze
Rocket Executioner
Rocket Freeze Executioner Bandit Mega Knight

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