My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bowler Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Skeleton Army Clone Skeleton King
Giant Snowball
Skeletons Skeleton Army Clone Skeleton King
Zap
Skeletons Firecracker Skeleton Army Clone Skeleton King
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Skeleton Army Clone Skeleton King
The Log
Skeletons Firecracker Elite Barbarians Skeleton Army Clone Skeleton King
Earthquake
Skeletons Firecracker Skeleton Army Clone Skeleton King
Arrows
Skeletons Firecracker Skeleton Army Clone Skeleton King
Royal Delivery
Skeletons Firecracker Elite Barbarians Skeleton Army Clone Bowler Skeleton King
Fireball
Firecracker Elite Barbarians Skeleton Army Clone Bowler Skeleton King
Poison
Firecracker Skeleton Army Clone Skeleton King
Lightning
Elite Barbarians Bowler Skeleton King
Rocket
Elite Barbarians Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Clone Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Skeleton Army Clone Skeleton King Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Firecracker Skeleton Army

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians Bowler
Elite Barbarians
Rage Firecracker
Rage
Elite Barbarians
Skeleton Army
Clone Skeleton King
Clone
Skeleton Army Bowler
Bowler
Firecracker Clone
Skeleton King
Skeleton Army

Defense Synergies 0 5

Skeletons
Firecracker Elite Barbarians Bowler
Firecracker
Skeletons Skeleton Army
Elite Barbarians
Skeletons
Rage
Skeleton Army
Firecracker Skeleton King
Clone
Bowler
Skeletons
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Elite Barbarians Skeleton Army Skeletons Firecracker
Skeleton Army Bowler Skeletons Elite Barbarians
Elite Barbarians Skeleton Army Skeletons Firecracker Bowler Skeleton King
Firecracker Elite Barbarians Skeleton Army Bowler
Skeleton Army Bowler Skeletons Firecracker
Firecracker
Bowler
Skeletons Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army Skeletons Firecracker Bowler
Skeleton Army Skeletons Firecracker Bowler Skeleton King
Firecracker
Skeleton Army Bowler Skeletons Elite Barbarians
Skeleton Army Bowler Firecracker Skeleton King
Elite Barbarians Skeleton Army Skeleton King
Skeleton Army Elite Barbarians Bowler
Skeletons Firecracker Elite Barbarians Skeleton Army Bowler
Firecracker Elite Barbarians Skeleton Army Bowler
Firecracker Bowler
Elite Barbarians
Skeleton Army Bowler Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Elite Barbarians Bowler
Firecracker Elite Barbarians Bowler
Skeleton Army Skeletons Elite Barbarians Bowler
Skeleton Army Bowler Elite Barbarians
Skeletons Elite Barbarians Skeleton Army Bowler
Firecracker Skeletons
Skeleton Army Skeletons Elite Barbarians Bowler
Elite Barbarians Skeleton Army
Skeletons Firecracker Elite Barbarians Skeleton Army
Skeletons Skeleton Army
Elite Barbarians Bowler
Skeleton Army Elite Barbarians Bowler
Elite Barbarians Skeleton Army Bowler Skeletons Skeleton King
Firecracker Skeleton Army Bowler
Elite Barbarians Skeleton Army Skeletons Firecracker Bowler Skeleton King
Bowler Firecracker Elite Barbarians Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Bowler
Firecracker
Firecracker Bowler
Firecracker
Firecracker Bowler
Firecracker Bowler
Firecracker
Elite Barbarians Bowler
Firecracker Bowler
Firecracker
Firecracker Elite Barbarians Bowler
Firecracker
Firecracker Elite Barbarians
Firecracker Bowler
Firecracker Bowler
Firecracker Bowler
Firecracker Bowler
Bowler
Bowler
Firecracker Bowler
Firecracker Bowler
Bowler
Firecracker
Elite Barbarians Firecracker
Firecracker
Elite Barbarians Bowler
Firecracker
Firecracker Bowler
Skeleton Army
Firecracker
Firecracker Bowler
Firecracker Bowler Skeleton King
Firecracker Elite Barbarians
Firecracker Elite Barbarians Bowler Skeleton King
Firecracker
Firecracker Bowler

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