My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Witch Prince Mother Witch Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Prince Sparky
Giant Snowball
Skeletons Zappies Wall Breakers Witch
Zap
Skeletons Zappies Wall Breakers Witch Prince Sparky
Barbarian Barrel
Skeletons Zappies Wall Breakers Witch Sparky
The Log
Skeletons Zappies Wall Breakers Witch Prince Sparky
Earthquake
Skeletons Zappies Witch
Arrows
Skeletons Zappies Wall Breakers Witch
Royal Delivery
Skeletons Zappies Wall Breakers Witch Prince Mother Witch Sparky
Fireball
Zappies Wall Breakers Witch Mother Witch Sparky
Poison
Zappies Witch Mother Witch Sparky
Lightning
Witch Prince Mother Witch Sparky Monk
Rocket
Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Zappies Mother Witch Witch Prince Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Wall Breakers Zappies Mother Witch

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zappies
Wall Breakers Prince
Wall Breakers
Zappies
Witch
Prince
Prince
Zappies Witch
Mother Witch
Sparky
Monk

Defense Synergies 0 8

Skeletons
Zappies Witch Prince Sparky Monk
Zappies
Skeletons Prince Mother Witch
Wall Breakers
Witch
Skeletons Prince
Prince
Skeletons Zappies Witch
Mother Witch
Zappies
Sparky
Skeletons
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Sparky
Sparky Skeletons Zappies Witch Prince Monk
Witch Prince Sparky Skeletons Zappies
Witch Prince Sparky Skeletons Zappies Monk
Prince Sparky Monk
Skeletons Zappies Mother Witch
Zappies Witch
Sparky Monk
Zappies Witch Sparky Skeletons Prince
Skeletons Zappies Prince Sparky
Witch Mother Witch Skeletons Zappies
Zappies Witch
Prince Sparky Skeletons Zappies Witch
Sparky Zappies Witch Prince
Sparky Zappies Prince
Monk Zappies Prince Sparky
Sparky Skeletons Zappies Witch Prince
Zappies Witch Prince
Witch Zappies Mother Witch
Sparky Zappies Prince
Zappies Witch Prince Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zappies Witch Prince Sparky
Prince Monk
Zappies Skeletons Witch Prince Sparky
Prince Zappies Sparky Monk
Skeletons Zappies Witch Prince Sparky
Mother Witch Skeletons Zappies Witch Monk
Prince Sparky Skeletons Zappies Witch
Zappies Prince Sparky
Skeletons Zappies Witch Prince Sparky Monk
Witch Skeletons Zappies Sparky
Zappies Witch Prince Sparky
Monk Prince
Prince Skeletons Zappies Witch Sparky
Zappies Witch Sparky
Zappies Witch Sparky Skeletons Prince Monk
Zappies Witch Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Monk
Monk
Sparky
Prince Sparky
Sparky
Mother Witch Witch Monk
Witch Sparky
Monk
Prince Sparky
Monk Prince Sparky
Monk
Sparky
Monk
Prince Sparky
Witch Sparky
Sparky
Monk Sparky
Sparky
Prince Sparky Monk
Witch Mother Witch Monk
Prince Sparky Monk
Prince Sparky Monk
Monk
Mother Witch Witch Sparky
Witch
Witch Sparky Monk
Witch Prince Sparky Monk
Sparky
Witch Mother Witch Sparky
Zappies Witch
Sparky
Sparky
Zappies Sparky Monk
Prince Sparky
Sparky Monk
Zappies Witch Prince
Zappies Witch Monk
Prince Sparky
Monk Sparky
Prince Sparky
Zappies Witch Sparky
Zappies Witch
Witch Prince Sparky Monk

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