My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Elixir Collector Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Skeleton Army Graveyard
Giant Snowball
Skeletons Royal Recruits Skeleton Army Graveyard
Zap
Skeletons Skeleton Army Graveyard
Barbarian Barrel
Skeletons Royal Recruits Skeleton Army Electro Wizard Magic Archer Graveyard
The Log
Skeletons Royal Recruits Skeleton Army Graveyard
Earthquake
Skeletons Elixir Collector Skeleton Army Graveyard
Arrows
Skeletons Royal Recruits Skeleton Army Graveyard
Royal Delivery
Skeletons Royal Recruits Skeleton Army Electro Wizard Magic Archer Graveyard
Fireball
Elixir Collector Skeleton Army Electro Wizard Magic Archer
Poison
Royal Recruits Elixir Collector Skeleton Army Electro Wizard Magic Archer Graveyard
Lightning
Elixir Collector Electro Wizard Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Skeleton Army Electro Wizard Magic Archer Graveyard Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Skeleton Army Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Electro Wizard Graveyard Royal Recruits Magic Archer
Royal Recruits
Zap Electro Wizard Magic Archer Graveyard
Elixir Collector
Skeleton Army
Electro Wizard
Zap Graveyard Royal Recruits Magic Archer
Magic Archer
Zap Royal Recruits Electro Wizard
Graveyard
Zap Electro Wizard Royal Recruits

Defense Synergies 1 9

Skeletons
Zap Electro Wizard Magic Archer
Zap
Electro Wizard Skeletons Skeleton Army Magic Archer
Royal Recruits
Skeleton Army
Elixir Collector
Skeleton Army
Zap Royal Recruits Electro Wizard Magic Archer
Electro Wizard
Zap Skeletons Skeleton Army Magic Archer
Magic Archer
Skeletons Zap Skeleton Army Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Electro Wizard Magic Archer
Skeleton Army Skeletons Zap Royal Recruits Electro Wizard
Skeleton Army Skeletons Royal Recruits Electro Wizard
Royal Recruits Skeleton Army Skeletons Electro Wizard
Royal Recruits Skeleton Army
Skeleton Army Skeletons Zap Electro Wizard Magic Archer
Electro Wizard Zap Magic Archer
Zap Royal Recruits Electro Wizard Magic Archer
Skeletons Royal Recruits Skeleton Army
Skeleton Army Skeletons Royal Recruits Electro Wizard
Skeleton Army Electro Wizard Skeletons Zap Royal Recruits Magic Archer
Zap Electro Wizard Magic Archer
Royal Recruits Skeleton Army Skeletons Zap Electro Wizard
Skeleton Army Zap Royal Recruits Electro Wizard Magic Archer
Royal Recruits Skeleton Army Electro Wizard
Skeleton Army Zap Royal Recruits Electro Wizard
Skeletons Royal Recruits Skeleton Army Electro Wizard
Zap Royal Recruits Skeleton Army Electro Wizard Magic Archer
Zap Royal Recruits Electro Wizard Magic Archer
Royal Recruits Electro Wizard
Royal Recruits Skeleton Army Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Skeletons Zap Electro Wizard
Electro Wizard Zap Magic Archer
Royal Recruits Skeleton Army Skeletons Zap Electro Wizard
Royal Recruits Skeleton Army Zap Electro Wizard
Royal Recruits Skeletons Skeleton Army
Skeletons Zap Electro Wizard Magic Archer
Royal Recruits Skeleton Army Skeletons Electro Wizard
Royal Recruits Skeleton Army
Zap Royal Recruits Electro Wizard Skeletons Skeleton Army Magic Archer
Royal Recruits Skeletons Skeleton Army
Royal Recruits
Royal Recruits Skeleton Army Zap Electro Wizard
Royal Recruits Skeleton Army Skeletons
Royal Recruits Skeleton Army Magic Archer
Royal Recruits Skeleton Army Electro Wizard Skeletons Zap Magic Archer
Zap Royal Recruits Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits
Zap Electro Wizard Magic Archer
Magic Archer
Royal Recruits
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Electro Wizard
Zap Royal Recruits Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Royal Recruits
Zap Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Zap Royal Recruits
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Royal Recruits Skeleton Army Magic Archer
Zap Electro Wizard Magic Archer
Electro Wizard Magic Archer
Zap Magic Archer
Zap
Royal Recruits
Zap Royal Recruits Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Royal Recruits Electro Wizard Magic Archer

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