My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Executioner
The Log
Skeletons
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons
Royal Delivery
Skeletons Executioner P.E.K.K.A
Fireball
Elixir Collector Executioner
Poison
Elixir Collector Executioner
Lightning
Elixir Collector Executioner
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap The Log Tornado Executioner Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Zap The Log

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Tornado P.E.K.K.A Executioner The Log
Elixir Collector
Mirror
Zap The Log Tornado
Tornado
Zap Executioner P.E.K.K.A Mirror The Log
Executioner
Tornado Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Executioner The Log
The Log
Mirror Zap Tornado Executioner P.E.K.K.A

Defense Synergies 5 13

Skeletons
Zap Tornado Executioner P.E.K.K.A The Log
Zap
Mirror Skeletons Tornado Executioner P.E.K.K.A The Log
Elixir Collector
Mirror
Zap Tornado Executioner The Log
Tornado
Mirror Executioner P.E.K.K.A Skeletons Zap The Log
Executioner
Tornado Skeletons Zap Mirror The Log
P.E.K.K.A
Tornado The Log Skeletons Zap
The Log
P.E.K.K.A Skeletons Zap Mirror Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Skeletons Zap Executioner The Log
Tornado P.E.K.K.A Skeletons Executioner
P.E.K.K.A Skeletons
Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Zap Executioner
Tornado Zap Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A Skeletons Tornado
Tornado Skeletons
Executioner Skeletons Zap Tornado The Log
Executioner Zap Tornado
P.E.K.K.A Skeletons Zap The Log
Executioner Zap Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Zap P.E.K.K.A The Log
Skeletons Tornado Executioner P.E.K.K.A
Zap Tornado Executioner The Log
Zap Tornado Executioner The Log
P.E.K.K.A Tornado
Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Executioner The Log
P.E.K.K.A Skeletons Zap The Log
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Skeletons Executioner
Executioner Skeletons Zap Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
Zap P.E.K.K.A Skeletons Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Skeletons Executioner
Executioner
Skeletons Zap Tornado Executioner P.E.K.K.A The Log
Executioner Zap P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log
The Log
The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Tornado
Zap Tornado The Log
Zap Tornado Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner
Zap
Zap The Log
Zap
P.E.K.K.A
The Log
Zap
Zap Tornado Executioner
The Log
Executioner
The Log Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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