My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Elixir Collector Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Graveyard
Giant Snowball
Skeletons Musketeer Skeleton Army Graveyard
Zap
Skeletons Skeleton Army Graveyard
Barbarian Barrel
Skeletons Musketeer Skeleton Army Royal Ghost Graveyard
The Log
Skeletons Musketeer Skeleton Army Graveyard
Earthquake
Skeletons Elixir Collector Skeleton Army Graveyard
Arrows
Skeletons Skeleton Army Graveyard
Royal Delivery
Skeletons Musketeer Skeleton Army Royal Ghost Graveyard
Fireball
Musketeer Elixir Collector Skeleton Army
Poison
Musketeer Elixir Collector Skeleton Army Graveyard
Lightning
Musketeer Elixir Collector
Rocket
Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Skeleton Army Royal Ghost Musketeer Freeze Graveyard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Skeleton Army Royal Ghost

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Graveyard Musketeer Freeze Royal Ghost
Musketeer
Zap Royal Ghost Graveyard
Elixir Collector
Skeleton Army
Freeze
Graveyard Zap
Royal Ghost
Zap Musketeer
Graveyard
Zap Freeze Musketeer

Defense Synergies 1 8

Skeletons
Musketeer Zap Royal Ghost
Zap
Skeletons Musketeer Skeleton Army Royal Ghost
Musketeer
Skeletons Zap Skeleton Army Royal Ghost
Elixir Collector
Skeleton Army
Zap Musketeer Freeze
Freeze
Skeleton Army
Royal Ghost
Skeletons Zap Musketeer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Skeleton Army Skeletons Zap Musketeer
Skeleton Army Skeletons Musketeer Freeze
Skeleton Army Skeletons Musketeer
Skeleton Army
Skeleton Army Freeze Skeletons Zap Musketeer Royal Ghost
Musketeer Zap Freeze
Zap Musketeer
Skeletons Musketeer Skeleton Army
Skeleton Army Skeletons Musketeer Royal Ghost
Skeleton Army Skeletons Zap Musketeer Freeze Royal Ghost
Musketeer Zap
Skeleton Army Skeletons Zap Musketeer Freeze
Skeleton Army Zap Freeze Royal Ghost
Skeleton Army
Skeleton Army Zap Freeze
Skeletons Musketeer Skeleton Army
Zap Musketeer Skeleton Army Royal Ghost
Zap Freeze Musketeer Royal Ghost
Musketeer
Skeleton Army Royal Ghost Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zap Royal Ghost
Zap Musketeer Royal Ghost
Skeleton Army Skeletons Zap Musketeer
Skeleton Army Zap Musketeer
Skeletons Musketeer Skeleton Army
Skeletons Zap Musketeer Freeze
Skeleton Army Skeletons Musketeer
Skeleton Army
Zap Freeze Skeletons Skeleton Army
Skeletons Musketeer Skeleton Army
Musketeer
Skeleton Army Zap
Skeleton Army Skeletons
Musketeer Skeleton Army
Skeleton Army Skeletons Zap Musketeer Freeze
Zap Musketeer Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Royal Ghost
Zap Musketeer Royal Ghost
Musketeer Freeze
Zap
Zap Musketeer Freeze
Musketeer
Zap Freeze
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer
Freeze
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Freeze
Zap Musketeer Royal Ghost
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Freeze
Zap Musketeer
Zap Freeze
Zap Musketeer Skeleton Army Freeze
Zap Musketeer
Freeze
Musketeer
Zap Musketeer
Zap
Musketeer
Zap Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze Royal Ghost

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