My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Skeletons Goblin Barrel Skeleton Army Clone
Zap
Skeletons Goblin Barrel Skeleton Army Clone Sparky
Barbarian Barrel
Skeletons Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
The Log
Skeletons Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
Earthquake
Skeletons Goblin Barrel Skeleton Army Clone
Arrows
Skeletons Goblin Barrel Skeleton Army Clone
Royal Delivery
Skeletons Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
Fireball
Goblin Barrel Skeleton Army Clone Sparky
Poison
Skeleton Army Clone Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Sparky Giant Skeleton
Mirror
Zap Goblin Barrel Skeleton Army Giant Skeleton Sparky
Goblin Barrel
Mirror Skeleton Army Clone Giant Skeleton Sparky
Skeleton Army
Clone Mirror Goblin Barrel Sparky
Clone
Skeleton Army Giant Skeleton Goblin Barrel Sparky
Giant Skeleton
Clone Zap Mirror Goblin Barrel Sparky
Sparky
Zap Mirror Goblin Barrel Skeleton Army Clone Giant Skeleton

Defense Synergies 2 9

Skeletons
Zap Giant Skeleton Sparky
Zap
Mirror Skeletons Skeleton Army Giant Skeleton Sparky
Mirror
Zap Skeleton Army Sparky
Goblin Barrel
Skeleton Army
Mirror Zap Giant Skeleton Sparky
Clone
Giant Skeleton
Skeletons Zap Skeleton Army
Sparky
Skeletons Zap Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Skeleton Army Sparky Skeletons Zap
Skeleton Army Sparky Skeletons Giant Skeleton
Skeleton Army Sparky Skeletons
Skeleton Army Giant Skeleton Sparky
Skeleton Army Skeletons Zap
Zap
Zap Giant Skeleton Sparky
Sparky Skeletons Skeleton Army
Skeleton Army Skeletons Giant Skeleton Sparky
Skeleton Army Skeletons Zap Giant Skeleton
Zap
Skeleton Army Sparky Skeletons Zap Giant Skeleton
Skeleton Army Sparky Zap
Skeleton Army Sparky
Skeleton Army Zap Sparky
Sparky Skeletons Skeleton Army
Zap Skeleton Army
Zap Giant Skeleton
Sparky
Skeleton Army Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zap Giant Skeleton Sparky
Zap
Skeleton Army Giant Skeleton Skeletons Zap Sparky
Skeleton Army Giant Skeleton Zap Sparky
Giant Skeleton Skeletons Skeleton Army Sparky
Skeletons Zap
Skeleton Army Sparky Skeletons Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Zap Giant Skeleton Skeletons Skeleton Army Sparky
Skeletons Skeleton Army Sparky
Giant Skeleton Sparky
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Skeletons Sparky
Skeleton Army Sparky
Skeleton Army Sparky Skeletons Zap Giant Skeleton
Zap Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Zap
Giant Skeleton Sparky
Giant Skeleton Sparky
Zap Sparky
Zap
Sparky
Zap
Zap
Sparky
Zap Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Sparky
Zap Sparky
Zap
Giant Skeleton Sparky
Sparky
Zap
Zap Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Skeleton Army
Zap
Sparky
Zap
Zap Giant Skeleton Sparky
Sparky
Zap Giant Skeleton Sparky
Zap
Zap Giant Skeleton Sparky

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