My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker Magic Archer
The Log
Skeletons Firecracker Mini P.E.K.K.A Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer Ram Rider
Fireball
Firecracker Magic Archer Ram Rider
Poison
Firecracker Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Firecracker Mini P.E.K.K.A Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker P.E.K.K.A Ram Rider Mini P.E.K.K.A Magic Archer
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Firecracker Rage Magic Archer Ram Rider
Rage
Mini P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Firecracker Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Mini P.E.K.K.A
Ram Rider
Zap Magic Archer Firecracker Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 1 15

Skeletons
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer Ram Rider
Zap
Mini P.E.K.K.A Skeletons Firecracker P.E.K.K.A Magic Archer Ram Rider
Firecracker
Skeletons Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Firecracker Magic Archer Ram Rider
Rage
P.E.K.K.A
Skeletons Zap Firecracker
Magic Archer
Skeletons Zap Mini P.E.K.K.A Ram Rider
Ram Rider
Skeletons Zap Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Firecracker Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker Ram Rider
Firecracker Mini P.E.K.K.A P.E.K.K.A
Skeletons Zap Firecracker Magic Archer
Ram Rider Zap Firecracker Magic Archer
Zap P.E.K.K.A Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A
Skeletons Zap Firecracker Magic Archer Ram Rider
Zap Firecracker Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Ram Rider
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Zap Mini P.E.K.K.A P.E.K.K.A Ram Rider
Skeletons Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Magic Archer Ram Rider
Zap Firecracker Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Ram Rider
P.E.K.K.A Skeletons Mini P.E.K.K.A Ram Rider
Firecracker Skeletons Zap Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Skeletons Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Mini P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Skeletons Ram Rider
Firecracker Magic Archer
Skeletons Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Magic Archer Ram Rider
Magic Archer
Firecracker
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer Ram Rider
Firecracker Magic Archer
Zap Firecracker Magic Archer Ram Rider
Zap Firecracker Ram Rider
Mini P.E.K.K.A
Firecracker Zap Magic Archer Ram Rider
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Magic Archer
Zap Firecracker Magic Archer
Magic Archer
Zap
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer Ram Rider
Zap Magic Archer Ram Rider
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Mini P.E.K.K.A
Zap Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer Ram Rider
Firecracker Mini P.E.K.K.A Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer

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