My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Hut P.E.K.K.A Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Goblin Hut Guards
Zap
Skeletons Firecracker Goblin Hut Guards
Barbarian Barrel
Skeletons Firecracker Goblin Hut Guards
The Log
Skeletons Firecracker Goblin Hut Guards
Earthquake
Skeletons Firecracker Goblin Hut Guards
Arrows
Skeletons Firecracker Goblin Hut Guards
Royal Delivery
Skeletons Firecracker Goblin Hut Guards P.E.K.K.A Mother Witch
Fireball
Firecracker Goblin Hut Mother Witch
Poison
Firecracker Goblin Hut Guards Mother Witch
Lightning
Goblin Hut Mother Witch
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Guards Mother Witch Golden Knight Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker P.E.K.K.A Goblin Hut Guards Mother Witch
Firecracker
Zap Goblin Hut P.E.K.K.A
Goblin Hut
Zap Firecracker Golden Knight
Guards
Zap
P.E.K.K.A
Zap Firecracker Mother Witch
Mother Witch
Zap P.E.K.K.A
Golden Knight
Goblin Hut

Defense Synergies 0 17

Skeletons
Zap Firecracker Goblin Hut P.E.K.K.A
Zap
Skeletons Firecracker Goblin Hut Guards P.E.K.K.A Mother Witch Golden Knight
Firecracker
Skeletons Zap Goblin Hut Guards P.E.K.K.A Golden Knight
Goblin Hut
Skeletons Zap Firecracker Mother Witch
Guards
Zap Firecracker Mother Witch
P.E.K.K.A
Skeletons Zap Firecracker
Mother Witch
Zap Goblin Hut Guards Golden Knight
Golden Knight
Zap Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Hut Golden Knight
P.E.K.K.A Skeletons Zap Firecracker Goblin Hut
Goblin Hut P.E.K.K.A Skeletons
Goblin Hut P.E.K.K.A Skeletons Firecracker Guards
Firecracker P.E.K.K.A
Skeletons Zap Firecracker Guards Mother Witch
Zap Firecracker Goblin Hut
Zap P.E.K.K.A Golden Knight
P.E.K.K.A Skeletons Goblin Hut
Guards Skeletons Firecracker
Guards Mother Witch Skeletons Zap Firecracker Goblin Hut
Zap Firecracker Goblin Hut
Goblin Hut P.E.K.K.A Skeletons Zap Guards
Zap Firecracker Goblin Hut Guards P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Hut
Zap Goblin Hut P.E.K.K.A
Skeletons Firecracker Goblin Hut P.E.K.K.A
Zap Firecracker Goblin Hut Guards Golden Knight
Zap Firecracker Goblin Hut Guards Mother Witch
P.E.K.K.A Goblin Hut
Firecracker Guards P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Zap Goblin Hut P.E.K.K.A
Zap Firecracker
Guards P.E.K.K.A Skeletons Zap Goblin Hut Golden Knight
Guards P.E.K.K.A Zap
P.E.K.K.A Skeletons Goblin Hut Guards
Firecracker Mother Witch Skeletons Zap Goblin Hut
Guards P.E.K.K.A Skeletons Goblin Hut
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Goblin Hut
P.E.K.K.A Skeletons Goblin Hut Guards
P.E.K.K.A Goblin Hut Guards Golden Knight
P.E.K.K.A Zap Guards
P.E.K.K.A Skeletons Guards Golden Knight
Firecracker
Goblin Hut Guards Skeletons Zap Firecracker P.E.K.K.A Golden Knight
Zap Firecracker Goblin Hut P.E.K.K.A Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Golden Knight
Firecracker Zap Golden Knight
Goblin Hut
Firecracker Guards
Zap Firecracker
Firecracker Mother Witch Zap
Firecracker
Zap Firecracker
Zap Firecracker Golden Knight
Guards
Firecracker Zap Golden Knight
Zap Firecracker
Firecracker Goblin Hut Golden Knight
Firecracker
Zap Firecracker Goblin Hut
Zap Firecracker Goblin Hut Golden Knight
Firecracker Goblin Hut
Zap Firecracker
Zap Firecracker Mother Witch Golden Knight
Zap
Zap Firecracker Mother Witch
Firecracker Zap Golden Knight
Zap Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Mother Witch
Zap Firecracker Goblin Hut Guards
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Goblin Hut Guards
Zap Firecracker
Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Guards Golden Knight
Firecracker Zap
Zap Firecracker Golden Knight

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