My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Inferno Dragon Sparky
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Dark Prince Inferno Dragon Sparky
Barbarian Barrel
Skeletons Dark Prince Sparky
The Log
Skeletons Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky
Fireball
Inferno Dragon Sparky
Poison
Sparky
Lightning
Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Earthquake Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Earthquake

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Earthquake Sparky Mini P.E.K.K.A Dark Prince
Earthquake
Zap Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A
Sparky Zap Earthquake Rage Dark Prince
Rage
Sparky Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Earthquake Mini P.E.K.K.A Rage Sparky
Inferno Dragon
Sparky
Zap Mini P.E.K.K.A Rage Earthquake Dark Prince

Defense Synergies 1 12

Skeletons
Zap Earthquake Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky
Zap
Mini P.E.K.K.A Skeletons Earthquake Dark Prince Inferno Dragon Sparky
Earthquake
Skeletons Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Skeletons Earthquake
Rage
Dark Prince
Skeletons Zap
Inferno Dragon
Skeletons Zap
Sparky
Skeletons Zap Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Skeletons Zap Dark Prince
Mini P.E.K.K.A Sparky Skeletons Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Sparky Skeletons Dark Prince
Earthquake Mini P.E.K.K.A Dark Prince Sparky
Skeletons Zap Earthquake Dark Prince
Inferno Dragon Zap
Earthquake Zap Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Skeletons
Skeletons Mini P.E.K.K.A Dark Prince Sparky
Skeletons Zap Earthquake Dark Prince
Inferno Dragon Zap
Mini P.E.K.K.A Sparky Skeletons Zap Earthquake Dark Prince
Sparky Zap Earthquake Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Inferno Dragon Sparky
Zap Mini P.E.K.K.A Inferno Dragon Sparky
Sparky Skeletons Mini P.E.K.K.A Dark Prince
Zap Dark Prince
Zap Earthquake Dark Prince Inferno Dragon
Mini P.E.K.K.A Sparky Inferno Dragon
Dark Prince Earthquake Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Dark Prince Sparky
Zap Mini P.E.K.K.A Inferno Dragon
Skeletons Zap Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A Dark Prince Zap Sparky
Skeletons Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky
Skeletons Zap
Mini P.E.K.K.A Dark Prince Sparky Skeletons
Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky
Zap Skeletons Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky
Skeletons Inferno Dragon Sparky
Inferno Dragon Mini P.E.K.K.A Dark Prince Sparky
Zap Dark Prince
Mini P.E.K.K.A Dark Prince Skeletons Sparky
Sparky
Sparky Skeletons Zap Mini P.E.K.K.A Dark Prince Inferno Dragon
Zap Earthquake Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Sparky
Zap
Earthquake Sparky
Earthquake Dark Prince Sparky
Zap Earthquake Dark Prince Sparky
Zap
Earthquake Sparky
Earthquake Zap
Zap
Mini P.E.K.K.A Sparky
Zap Earthquake Dark Prince Sparky
Zap
Earthquake Sparky
Earthquake
Earthquake Zap Sparky
Earthquake Zap Sparky
Earthquake Sparky
Earthquake Sparky
Mini P.E.K.K.A Sparky
Zap Earthquake Mini P.E.K.K.A Dark Prince Sparky
Zap Earthquake
Earthquake Sparky
Sparky
Earthquake Zap
Zap Earthquake Dark Prince Sparky
Inferno Dragon
Zap Earthquake Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap
Mini P.E.K.K.A Sparky
Zap Earthquake Sparky
Zap Sparky
Sparky
Earthquake Sparky
Zap Earthquake Dark Prince
Zap
Mini P.E.K.K.A Dark Prince Sparky
Zap Earthquake
Zap Sparky
Dark Prince Sparky
Zap Sparky
Zap
Zap Dark Prince Sparky

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