My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons Dart Goblin Electro Dragon
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Dart Goblin Giant Skeleton Electro Wizard
The Log
Skeletons Dart Goblin Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Electro Dragon Giant Skeleton Electro Wizard
Fireball
Dart Goblin Electro Dragon Electro Wizard
Poison
Dart Goblin Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Dart Goblin Tornado Electro Wizard Electro Dragon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Dart Goblin Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Tornado Electro Wizard Dart Goblin Electro Dragon Giant Skeleton
Dart Goblin
Zap Electro Dragon Giant Skeleton
Tornado
Zap Electro Dragon Giant Skeleton
Electro Dragon
Zap Dart Goblin Tornado Giant Skeleton
Giant Skeleton
Zap Dart Goblin Tornado Electro Dragon Lightning Electro Wizard
Lightning
Giant Skeleton
Electro Wizard
Zap Giant Skeleton

Defense Synergies 2 19

Skeletons
Dart Goblin Zap Tornado Electro Dragon Giant Skeleton Electro Wizard
Zap
Electro Wizard Skeletons Dart Goblin Tornado Electro Dragon Giant Skeleton
Dart Goblin
Skeletons Zap Tornado Electro Dragon Giant Skeleton Electro Wizard
Tornado
Skeletons Zap Dart Goblin Electro Dragon Giant Skeleton Electro Wizard
Electro Dragon
Skeletons Zap Dart Goblin Tornado Giant Skeleton Electro Wizard
Giant Skeleton
Skeletons Zap Dart Goblin Tornado Electro Dragon Electro Wizard
Lightning
Electro Wizard
Zap Skeletons Dart Goblin Tornado Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Dart Goblin Electro Dragon Electro Wizard
Skeletons Zap Dart Goblin Electro Dragon Electro Wizard
Tornado Skeletons Dart Goblin Electro Dragon Giant Skeleton Lightning Electro Wizard
Skeletons Dart Goblin Electro Dragon Electro Wizard
Lightning Tornado Giant Skeleton
Tornado Skeletons Zap Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Tornado Lightning Electro Wizard Zap Electro Dragon
Lightning Zap Dart Goblin Electro Dragon Giant Skeleton Electro Wizard
Skeletons Tornado
Tornado Skeletons Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Electro Wizard Skeletons Zap Tornado Electro Dragon Giant Skeleton
Zap Dart Goblin Tornado Electro Dragon Electro Wizard
Skeletons Zap Electro Dragon Giant Skeleton Lightning Electro Wizard
Zap Dart Goblin Tornado Electro Dragon Electro Wizard
Electro Wizard
Tornado Zap Lightning Electro Wizard
Skeletons Tornado Electro Dragon Electro Wizard
Zap Dart Goblin Tornado Electro Dragon Electro Wizard
Zap Tornado Dart Goblin Electro Dragon Giant Skeleton Electro Wizard
Dart Goblin Tornado Electro Wizard
Dart Goblin Electro Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Electro Dragon Lightning
Giant Skeleton Skeletons Zap Electro Dragon Lightning Electro Wizard
Giant Skeleton Lightning Zap Tornado Electro Wizard
Giant Skeleton Skeletons
Skeletons Zap Dart Goblin Tornado Electro Dragon Electro Wizard
Skeletons Dart Goblin Giant Skeleton Lightning Electro Wizard
Giant Skeleton
Zap Electro Dragon Giant Skeleton Lightning Electro Wizard Skeletons Tornado
Skeletons Dart Goblin
Dart Goblin Electro Dragon Giant Skeleton
Lightning Zap Tornado Giant Skeleton Electro Wizard
Giant Skeleton Lightning Skeletons
Dart Goblin Electro Dragon
Electro Dragon Electro Wizard Skeletons Zap Dart Goblin Tornado Giant Skeleton Lightning
Zap Dart Goblin Electro Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Electro Dragon Giant Skeleton
Zap Dart Goblin Tornado Electro Dragon Electro Wizard
Lightning Dart Goblin Electro Dragon Giant Skeleton
Lightning Dart Goblin Giant Skeleton
Zap
Zap Dart Goblin Tornado Electro Dragon
Dart Goblin Tornado
Zap Dart Goblin Tornado Electro Dragon Lightning
Zap Dart Goblin Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Electro Wizard
Lightning Zap Dart Goblin Tornado Electro Dragon Electro Wizard
Lightning Zap Dart Goblin Tornado Electro Dragon
Lightning Dart Goblin
Lightning Dart Goblin Electro Dragon
Lightning Zap Dart Goblin
Lightning Zap Dart Goblin Electro Dragon
Lightning Dart Goblin Electro Dragon
Lightning Tornado
Lightning
Lightning Zap Dart Goblin Electro Dragon Electro Wizard
Lightning Zap Dart Goblin Tornado Electro Dragon
Lightning Giant Skeleton
Lightning Tornado
Tornado Lightning
Lightning Zap Electro Dragon
Zap Tornado Electro Dragon
Zap Dart Goblin Tornado Electro Dragon Lightning Electro Wizard
Lightning Zap Tornado Electro Dragon
Lightning Zap Dart Goblin Tornado
Lightning Zap Dart Goblin Tornado Electro Dragon Electro Wizard
Zap Electro Dragon Lightning Electro Wizard Dart Goblin
Lightning
Lightning Zap Dart Goblin Electro Dragon
Zap Lightning Electro Dragon Electro Wizard
Giant Skeleton
Lightning
Zap Lightning Electro Wizard Dart Goblin Electro Dragon
Lightning Zap Dart Goblin Tornado Electro Dragon Electro Wizard
Lightning Dart Goblin Electro Dragon Electro Wizard
Zap Dart Goblin Electro Dragon Lightning
Lightning Zap Tornado Giant Skeleton
Dart Goblin Electro Dragon
Zap Electro Dragon Dart Goblin Tornado Giant Skeleton Lightning Electro Wizard
Zap Dart Goblin Tornado Electro Dragon Lightning Electro Wizard
Electro Dragon Lightning Zap Dart Goblin Tornado Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: