My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Elixir Collector Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Night Witch Skeleton King
Giant Snowball
Skeletons Barbarians Night Witch Skeleton King
Zap
Skeletons Night Witch Skeleton King
Barbarian Barrel
Skeletons Barbarians Night Witch Skeleton King
The Log
Skeletons Barbarians Skeleton King
Earthquake
Skeletons Barbarians Elixir Collector Skeleton King
Arrows
Skeletons Night Witch Skeleton King
Royal Delivery
Skeletons Barbarians Night Witch Skeleton King
Fireball
Barbarians Elixir Collector Night Witch Skeleton King
Poison
Barbarians Elixir Collector Night Witch Skeleton King
Lightning
Elixir Collector Night Witch Skeleton King
Rocket
Barbarians Elixir Collector Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Fireball Night Witch Skeleton King Barbarians Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Fireball Night Witch

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Giant Night Witch
Barbarians
Fireball
Zap Giant Skeleton King
Giant
Zap Night Witch Fireball
Elixir Collector
Night Witch
Giant Zap Skeleton King
Skeleton King
Fireball Night Witch

Defense Synergies 1 4

Skeletons
Zap Night Witch
Zap
Fireball Skeletons Barbarians Night Witch
Barbarians
Zap
Fireball
Zap
Giant
Elixir Collector
Night Witch
Skeletons Zap
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Skeletons Zap Night Witch
Barbarians Skeletons Night Witch
Barbarians Night Witch Skeletons Skeleton King
Barbarians Fireball
Fireball Skeletons Zap Night Witch
Zap Fireball Night Witch
Zap Barbarians Fireball
Barbarians Skeletons Night Witch Skeleton King
Skeletons Barbarians Night Witch
Barbarians Skeletons Zap Fireball Night Witch Skeleton King
Zap Fireball Night Witch
Barbarians Night Witch Skeletons Zap Fireball
Fireball Zap Barbarians Night Witch Skeleton King
Barbarians Skeleton King
Barbarians Zap Fireball
Barbarians Skeletons Fireball Night Witch
Fireball Zap Barbarians Night Witch
Zap Barbarians Fireball
Barbarians
Barbarians Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Fireball
Fireball Zap
Barbarians Skeletons Zap
Zap Barbarians Fireball Night Witch
Barbarians Skeletons Night Witch
Fireball Skeletons Zap
Skeletons Barbarians Fireball Night Witch
Barbarians
Zap Skeletons Barbarians Fireball
Skeletons Barbarians
Barbarians
Zap Barbarians Fireball
Barbarians Skeletons Fireball Night Witch Skeleton King
Barbarians Fireball
Barbarians Skeletons Zap Fireball Night Witch Skeleton King
Zap Barbarians Fireball Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Night Witch
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Night Witch
Zap Fireball
Zap Fireball
Fireball Night Witch
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Night Witch
Zap Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Barbarians Fireball Night Witch
Fireball Zap
Fireball
Fireball
Zap Fireball Skeleton King
Zap Fireball
Zap Fireball Skeleton King
Zap Fireball
Zap Fireball

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