My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Witch
Zap
Skeletons Firecracker Witch
Barbarian Barrel
Skeletons Firecracker Elixir Golem Valkyrie Witch
The Log
Skeletons Firecracker Elixir Golem Witch
Earthquake
Skeletons Firecracker Elixir Golem Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Elixir Golem Valkyrie Witch P.E.K.K.A
Fireball
Firecracker Elixir Golem Witch
Poison
Firecracker Elixir Golem Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Firecracker Elixir Golem Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker P.E.K.K.A Elixir Golem Valkyrie Witch
Arrows
Zap P.E.K.K.A Elixir Golem
Firecracker
Zap Elixir Golem Valkyrie P.E.K.K.A
Elixir Golem
Firecracker Zap Arrows Witch
Valkyrie
Zap Firecracker Witch P.E.K.K.A
Witch
Zap Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Valkyrie Witch

Defense Synergies 1 14

Skeletons
Zap Firecracker Witch P.E.K.K.A
Zap
Skeletons Arrows Firecracker Valkyrie Witch P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Firecracker
Valkyrie Skeletons Zap P.E.K.K.A
Elixir Golem
Valkyrie
Firecracker Zap Arrows Witch P.E.K.K.A
Witch
Skeletons Zap Valkyrie
P.E.K.K.A
Skeletons Zap Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
P.E.K.K.A Skeletons Zap Firecracker Valkyrie Witch
Witch P.E.K.K.A Skeletons Valkyrie
Witch P.E.K.K.A Skeletons Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Skeletons Zap Firecracker Valkyrie
Zap Arrows Firecracker Witch
Zap Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeletons
Skeletons Firecracker Valkyrie
Valkyrie Witch Skeletons Zap Arrows Firecracker
Arrows Zap Firecracker Witch
P.E.K.K.A Skeletons Zap Valkyrie Witch
Valkyrie Zap Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Skeletons Arrows Firecracker Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Zap Firecracker Witch
Zap Arrows Valkyrie Witch Firecracker
P.E.K.K.A
Valkyrie Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Witch P.E.K.K.A
Zap Arrows Firecracker Valkyrie
P.E.K.K.A Skeletons Zap Valkyrie Witch
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Skeletons Valkyrie Witch
Arrows Firecracker Skeletons Zap Witch
P.E.K.K.A Skeletons Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Skeletons Firecracker Valkyrie Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Skeletons Valkyrie Witch
Firecracker Valkyrie Witch
Witch Skeletons Zap Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Firecracker Witch P.E.K.K.A
Zap Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: