My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Tombstone Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Hog Rider
Giant Snowball
Skeletons Royal Recruits Tombstone Hog Rider Little Prince
Zap
Skeletons Tombstone Little Prince
Barbarian Barrel
Skeletons Royal Recruits Tombstone Little Prince
The Log
Skeletons Royal Recruits Tombstone Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Skeletons Tombstone Hog Rider
Arrows
Skeletons Royal Recruits Tombstone Little Prince
Royal Delivery
Skeletons Royal Recruits Mini P.E.K.K.A Hog Rider Little Prince
Fireball
Tombstone Hog Rider Little Prince
Poison
Royal Recruits Tombstone Little Prince
Lightning
Tombstone Mini P.E.K.K.A Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tombstone Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Tombstone Little Prince Mini P.E.K.K.A Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Tombstone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider Royal Recruits Mini P.E.K.K.A Little Prince
Arrows
Zap Hog Rider Mini P.E.K.K.A
Royal Recruits
Zap Hog Rider
Tombstone
Mini P.E.K.K.A
Zap Arrows Hog Rider Little Prince
Hog Rider
Zap Arrows Royal Recruits Mini P.E.K.K.A Little Prince
Little Prince
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 1 11

Skeletons
Zap Tombstone Mini P.E.K.K.A Little Prince
Zap
Mini P.E.K.K.A Skeletons Arrows Tombstone Little Prince
Arrows
Zap Tombstone Mini P.E.K.K.A Little Prince
Royal Recruits
Tombstone
Tombstone
Skeletons Zap Arrows Royal Recruits
Mini P.E.K.K.A
Zap Skeletons Arrows
Hog Rider
Little Prince
Skeletons Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Tombstone
Mini P.E.K.K.A Skeletons Zap Royal Recruits Tombstone
Mini P.E.K.K.A Skeletons Royal Recruits Tombstone
Royal Recruits Mini P.E.K.K.A Skeletons Tombstone
Arrows Royal Recruits Tombstone Mini P.E.K.K.A
Arrows Skeletons Zap
Zap Arrows Tombstone Little Prince
Zap Arrows Royal Recruits
Mini P.E.K.K.A Skeletons Royal Recruits Tombstone
Skeletons Royal Recruits Mini P.E.K.K.A Little Prince
Skeletons Zap Arrows Royal Recruits Tombstone
Arrows Zap
Royal Recruits Tombstone Mini P.E.K.K.A Skeletons Zap
Zap Arrows Royal Recruits Tombstone Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Tombstone
Zap Royal Recruits Mini P.E.K.K.A
Skeletons Arrows Royal Recruits Tombstone Mini P.E.K.K.A
Arrows Tombstone Zap Royal Recruits Little Prince
Zap Arrows Royal Recruits Tombstone Little Prince
Mini P.E.K.K.A Royal Recruits
Royal Recruits Arrows Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeletons Zap Tombstone
Zap Arrows Mini P.E.K.K.A
Royal Recruits Tombstone Skeletons Zap Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Zap
Royal Recruits Skeletons Tombstone Mini P.E.K.K.A
Arrows Skeletons Zap
Royal Recruits Mini P.E.K.K.A Skeletons Tombstone
Mini P.E.K.K.A Royal Recruits
Zap Royal Recruits Skeletons Tombstone Mini P.E.K.K.A
Royal Recruits Skeletons Tombstone
Royal Recruits Tombstone Mini P.E.K.K.A
Royal Recruits Zap Arrows
Royal Recruits Mini P.E.K.K.A Skeletons Tombstone
Royal Recruits
Royal Recruits Tombstone Skeletons Zap Mini P.E.K.K.A Little Prince
Arrows Zap Royal Recruits Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap
Arrows
Arrows Royal Recruits
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Royal Recruits
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Royal Recruits
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Little Prince
Arrows
Zap Arrows Royal Recruits
Zap Arrows Little Prince
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Little Prince
Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Royal Recruits Tombstone
Zap Arrows
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Royal Recruits
Zap Royal Recruits
Zap
Zap Royal Recruits Little Prince

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