My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Flying Machine Goblin Barrel
Zap
Skeletons Flying Machine Goblin Barrel
Barbarian Barrel
Skeletons Goblin Barrel Magic Archer
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Flying Machine Goblin Barrel
Royal Delivery
Skeletons Flying Machine Goblin Barrel P.E.K.K.A Magic Archer
Fireball
Flying Machine Goblin Barrel Magic Archer
Poison
Flying Machine Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Goblin Barrel Flying Machine Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows P.E.K.K.A Flying Machine Magic Archer Mega Knight
Arrows
Zap P.E.K.K.A Goblin Barrel Mega Knight
Flying Machine
Zap P.E.K.K.A Mega Knight
Goblin Barrel
Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Magic Archer Flying Machine Goblin Barrel
Magic Archer
P.E.K.K.A Zap Mega Knight
Mega Knight
Zap Arrows Flying Machine Goblin Barrel Magic Archer

Defense Synergies 2 12

Skeletons
Zap Flying Machine P.E.K.K.A Magic Archer
Zap
Mega Knight Skeletons Arrows Flying Machine P.E.K.K.A Magic Archer
Arrows
Mega Knight Zap P.E.K.K.A
Flying Machine
Skeletons Zap P.E.K.K.A Mega Knight
Goblin Barrel
P.E.K.K.A
Skeletons Zap Arrows Flying Machine
Magic Archer
Skeletons Zap Mega Knight
Mega Knight
Zap Arrows Flying Machine Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Magic Archer
P.E.K.K.A Skeletons Zap Flying Machine Mega Knight
P.E.K.K.A Mega Knight Skeletons
P.E.K.K.A Skeletons Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Skeletons Zap Flying Machine Magic Archer Mega Knight
Zap Arrows Flying Machine Magic Archer
Zap Arrows Flying Machine P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Skeletons
Skeletons Mega Knight
Skeletons Zap Arrows Flying Machine Magic Archer Mega Knight
Arrows Zap Flying Machine Magic Archer
P.E.K.K.A Mega Knight Skeletons Zap Flying Machine
Mega Knight Zap Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Skeletons Arrows P.E.K.K.A
Arrows Mega Knight Zap Flying Machine Magic Archer
Zap Arrows Flying Machine Magic Archer Mega Knight
P.E.K.K.A
Mega Knight Arrows Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap P.E.K.K.A
Zap Arrows Flying Machine Magic Archer Mega Knight
P.E.K.K.A Mega Knight Skeletons Zap
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeletons Mega Knight
Arrows Skeletons Zap Flying Machine Magic Archer
P.E.K.K.A Skeletons Flying Machine
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Skeletons Flying Machine Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Flying Machine
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Skeletons
Flying Machine Magic Archer Mega Knight
Skeletons Zap Flying Machine P.E.K.K.A Magic Archer
Arrows Mega Knight Zap Flying Machine P.E.K.K.A Magic Archer
Zap Arrows
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Flying Machine
Arrows Zap Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine
Zap Arrows Magic Archer Mega Knight
Arrows Zap Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Zap Flying Machine Magic Archer
Arrows Zap Flying Machine
Zap Arrows Flying Machine Magic Archer
Zap Arrows Flying Machine Magic Archer
Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Zap Arrows Flying Machine Magic Archer
Zap Arrows Flying Machine Magic Archer
Magic Archer Arrows Flying Machine Mega Knight
Arrows
Zap Arrows Flying Machine Magic Archer Mega Knight
Zap Arrows Flying Machine Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Zap Arrows Flying Machine
Zap Arrows Magic Archer Mega Knight
Arrows Zap Flying Machine Magic Archer
Zap Arrows Flying Machine Magic Archer Mega Knight
Zap Arrows Magic Archer
Zap Arrows Flying Machine Magic Archer
Zap Flying Machine
Zap Arrows Magic Archer Mega Knight
Zap Arrows Magic Archer
P.E.K.K.A Mega Knight
Arrows Magic Archer
Zap Flying Machine Magic Archer
Zap Arrows Flying Machine Magic Archer
Arrows
Flying Machine Magic Archer Mega Knight
Arrows Zap Flying Machine Magic Archer
Zap Arrows
Flying Machine P.E.K.K.A Mega Knight
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: