My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Wizard
The Log
Skeletons Cannon Mini P.E.K.K.A
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard
Fireball
Cannon Wizard
Poison
Cannon Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Arrows Cannon Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Arrows

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Giant Mirror Mini P.E.K.K.A
Arrows
Zap Giant Mirror Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Giant Zap Arrows Wizard Mirror
Giant
Zap Arrows Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Giant
Mirror
Zap Arrows Mini P.E.K.K.A

Defense Synergies 6 10

Skeletons
Cannon Zap Mini P.E.K.K.A Wizard
Zap
Cannon Mini P.E.K.K.A Mirror Skeletons Arrows
Arrows
Mirror Zap Cannon Mini P.E.K.K.A
Cannon
Skeletons Zap Mirror Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Skeletons Arrows Cannon Wizard Mirror
Giant
Wizard
Skeletons Cannon Mini P.E.K.K.A
Mirror
Zap Arrows Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard
Mini P.E.K.K.A Skeletons Zap Cannon
Cannon Mini P.E.K.K.A Skeletons
Cannon Mini P.E.K.K.A Skeletons
Arrows Mini P.E.K.K.A
Arrows Skeletons Zap Cannon
Zap Arrows Cannon Wizard
Zap Arrows Cannon
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Mini P.E.K.K.A
Skeletons Zap Arrows Cannon Wizard
Arrows Zap Wizard
Cannon Mini P.E.K.K.A Skeletons Zap Wizard
Wizard Zap Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Zap Cannon Mini P.E.K.K.A
Wizard Skeletons Arrows Cannon Mini P.E.K.K.A
Arrows Cannon Zap Wizard
Zap Arrows Wizard Cannon
Mini P.E.K.K.A Cannon
Wizard Arrows Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap
Zap Arrows Mini P.E.K.K.A Wizard
Skeletons Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Skeletons Cannon Mini P.E.K.K.A
Arrows Wizard Skeletons Zap
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Zap Skeletons Mini P.E.K.K.A
Skeletons Cannon
Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Skeletons Cannon Wizard
Wizard Cannon
Skeletons Zap Mini P.E.K.K.A
Arrows Zap Cannon Mini P.E.K.K.A Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap
Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Zap Arrows
Zap
Zap
Zap

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