My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Graveyard
Giant Snowball
Skeletons Barbarians Musketeer Graveyard
Zap
Skeletons Graveyard
Barbarian Barrel
Skeletons Barbarians Musketeer Graveyard
The Log
Skeletons Barbarians Mini P.E.K.K.A Musketeer Graveyard
Earthquake
Skeletons Barbarians Graveyard
Arrows
Skeletons Graveyard
Royal Delivery
Skeletons Barbarians Mini P.E.K.K.A Musketeer Graveyard
Fireball
Barbarians Musketeer
Poison
Barbarians Musketeer Graveyard
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Mini P.E.K.K.A Musketeer Barbarians Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Mini P.E.K.K.A

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Giant Graveyard Mini P.E.K.K.A Musketeer
Arrows
Zap Giant Graveyard Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Giant Zap Arrows Musketeer Graveyard
Musketeer
Giant Zap Mini P.E.K.K.A Graveyard
Giant
Zap Arrows Mini P.E.K.K.A Musketeer Graveyard
Graveyard
Zap Arrows Giant Mini P.E.K.K.A Musketeer

Defense Synergies 2 8

Skeletons
Musketeer Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Arrows Barbarians Musketeer
Arrows
Zap Barbarians Mini P.E.K.K.A
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Skeletons Arrows Musketeer
Musketeer
Skeletons Zap Mini P.E.K.K.A
Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Barbarians Mini P.E.K.K.A Skeletons Zap Musketeer
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Arrows Barbarians Mini P.E.K.K.A
Arrows Skeletons Zap Musketeer
Musketeer Zap Arrows
Zap Arrows Barbarians Musketeer
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Skeletons Barbarians Mini P.E.K.K.A Musketeer
Barbarians Skeletons Zap Arrows Musketeer
Arrows Musketeer Zap
Barbarians Mini P.E.K.K.A Skeletons Zap Musketeer
Zap Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Skeletons Arrows Mini P.E.K.K.A Musketeer
Arrows Zap Barbarians Musketeer
Zap Arrows Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Zap
Zap Arrows Mini P.E.K.K.A Musketeer
Barbarians Skeletons Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Barbarians Musketeer
Barbarians Skeletons Mini P.E.K.K.A Musketeer
Arrows Skeletons Zap Musketeer
Mini P.E.K.K.A Skeletons Barbarians Musketeer
Mini P.E.K.K.A Barbarians
Zap Skeletons Barbarians Mini P.E.K.K.A
Skeletons Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeletons
Barbarians Musketeer
Barbarians Skeletons Zap Mini P.E.K.K.A Musketeer
Arrows Zap Barbarians Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Barbarians Musketeer
Zap Arrows
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Barbarians Musketeer
Zap Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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