My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army
Giant Snowball
Skeletons Hog Rider Skeleton Army Little Prince
Zap
Skeletons Skeleton Army Little Prince
Barbarian Barrel
Skeletons Valkyrie Bomb Tower Skeleton Army Little Prince
The Log
Skeletons Hog Rider Skeleton Army Little Prince
Earthquake
Skeletons Bomb Tower Hog Rider Skeleton Army
Arrows
Skeletons Skeleton Army Little Prince
Royal Delivery
Skeletons Valkyrie Hog Rider Skeleton Army Little Prince
Fireball
Bomb Tower Hog Rider Skeleton Army Little Prince
Poison
Bomb Tower Skeleton Army Little Prince
Lightning
Valkyrie Bomb Tower Little Prince
Rocket
Valkyrie Bomb Tower Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Army Little Prince Valkyrie Bomb Tower Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Skeleton Army Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Hog Rider Little Prince
Bomb Tower
Hog Rider
Valkyrie The Log Poison Little Prince
Skeleton Army
Poison
Hog Rider The Log
The Log
Hog Rider Poison Little Prince
Little Prince
Valkyrie Hog Rider The Log

Defense Synergies 1 11

Skeletons
Bomb Tower Poison The Log Little Prince
Valkyrie
Bomb Tower The Log Little Prince
Bomb Tower
The Log Skeletons Valkyrie Skeleton Army
Hog Rider
Skeleton Army
Bomb Tower The Log
Poison
Skeletons The Log
The Log
Bomb Tower Skeletons Valkyrie Skeleton Army Poison Little Prince
Little Prince
Skeletons Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Bomb Tower Skeleton Army Skeletons Valkyrie The Log
Bomb Tower Skeleton Army Skeletons Valkyrie
Bomb Tower Skeleton Army Skeletons Valkyrie
Valkyrie Bomb Tower Skeleton Army Poison The Log
Skeleton Army The Log Skeletons Valkyrie Bomb Tower
Bomb Tower Poison Little Prince
Valkyrie Bomb Tower Poison The Log
Skeletons Bomb Tower Skeleton Army
Skeleton Army Skeletons Valkyrie Little Prince
Valkyrie Skeleton Army Poison Skeletons Bomb Tower The Log
Poison
Bomb Tower Skeleton Army Skeletons Valkyrie The Log
Valkyrie Bomb Tower Skeleton Army Poison The Log
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army The Log
Bomb Tower Skeletons Valkyrie Skeleton Army Poison
Bomb Tower Valkyrie Skeleton Army The Log Little Prince
Valkyrie Bomb Tower Poison The Log Little Prince
Bomb Tower
Valkyrie Skeleton Army Bomb Tower Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons
Poison Valkyrie Bomb Tower The Log
Skeleton Army Skeletons Valkyrie Bomb Tower The Log
Valkyrie Skeleton Army The Log
Skeletons Valkyrie Skeleton Army
Poison Skeletons Bomb Tower
Skeleton Army Skeletons Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army
Skeletons Valkyrie Bomb Tower Skeleton Army Poison The Log
Skeletons Skeleton Army
Valkyrie Bomb Tower
Skeleton Army Valkyrie Poison The Log
Skeleton Army Skeletons Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army
Skeleton Army Skeletons Valkyrie Bomb Tower Poison The Log Little Prince
Valkyrie Poison Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie The Log
Poison The Log
Poison The Log
Valkyrie Poison The Log
Poison Valkyrie The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison Valkyrie The Log
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log
Valkyrie Poison The Log Little Prince
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Valkyrie Little Prince
Poison The Log
Poison The Log
Poison The Log
Poison Little Prince
Poison
Poison The Log
Poison
Poison The Log
Skeleton Army
Poison
The Log
Poison Valkyrie
The Log Poison
Poison
Poison The Log
Poison
Poison The Log Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: