My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Knight Tesla Magic Archer
The Log
Skeletons Spear Goblins
Earthquake
Skeletons Spear Goblins Tesla
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight Magic Archer
Fireball
Tesla Magic Archer
Poison
Spear Goblins Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins The Log Knight Tesla Poison Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Spear Goblins The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight
Knight
Spear Goblins Poison The Log Magic Archer
Tesla
Mirror
The Log Poison Magic Archer
Poison
Knight Mirror The Log
The Log
Mirror Knight Poison Magic Archer
Magic Archer
Knight Mirror The Log

Defense Synergies 7 16

Skeletons
Tesla Spear Goblins Knight Poison The Log Magic Archer
Spear Goblins
Knight Tesla Skeletons Poison The Log
Knight
Spear Goblins Tesla Magic Archer Skeletons Poison The Log
Tesla
Skeletons Spear Goblins Knight Mirror The Log Poison Magic Archer
Mirror
Tesla Poison The Log Magic Archer
Poison
Skeletons Spear Goblins Knight Tesla Mirror The Log
The Log
Tesla Skeletons Spear Goblins Knight Mirror Poison Magic Archer
Magic Archer
Knight Skeletons Tesla Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla The Log Magic Archer
Skeletons Knight Tesla The Log
Tesla Skeletons Knight
Tesla Skeletons Knight
Poison The Log
The Log Skeletons Spear Goblins Tesla Magic Archer
Tesla Spear Goblins Poison Magic Archer
Tesla Poison The Log Magic Archer
Tesla Skeletons
Knight Skeletons Spear Goblins Tesla
Poison Skeletons Spear Goblins Knight Tesla The Log Magic Archer
Tesla Spear Goblins Poison Magic Archer
Tesla Skeletons Knight The Log
Tesla Poison The Log Magic Archer
Knight Tesla
Tesla The Log
Tesla Skeletons Knight Poison
Tesla Spear Goblins Knight The Log Magic Archer
Poison The Log Spear Goblins Knight Tesla Magic Archer
Tesla
Spear Goblins Knight Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Tesla
Poison Knight Tesla The Log Magic Archer
Skeletons Spear Goblins Knight The Log
Knight Tesla The Log
Skeletons Knight Tesla
Poison Skeletons Tesla Magic Archer
Skeletons Spear Goblins Knight Tesla
Knight Tesla
Skeletons Spear Goblins Knight Poison The Log Magic Archer
Skeletons Tesla
Knight Tesla
Poison The Log
Skeletons Knight Tesla
Tesla Magic Archer
Tesla Skeletons Spear Goblins Knight Poison The Log Magic Archer
Poison Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight The Log
Poison The Log Magic Archer
Poison The Log Magic Archer
Knight Poison The Log
Poison The Log Magic Archer
Poison Spear Goblins Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log
Poison
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Spear Goblins Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Spear Goblins Magic Archer
Poison Magic Archer
The Log
Poison Knight Magic Archer
The Log Poison Magic Archer
Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer

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