My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Balloon Ice Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Balloon Night Witch Lava Hound
Giant Snowball
Skeletons Spear Goblins Cannon Balloon Night Witch Lava Hound
Zap
Skeletons Spear Goblins Cannon Balloon Night Witch Lava Hound
Barbarian Barrel
Skeletons Spear Goblins Cannon Ice Wizard Night Witch
The Log
Skeletons Spear Goblins Cannon
Earthquake
Skeletons Spear Goblins Cannon
Arrows
Skeletons Spear Goblins Night Witch Lava Hound
Royal Delivery
Skeletons Spear Goblins Balloon Ice Wizard Night Witch Lava Hound
Fireball
Cannon Balloon Ice Wizard Night Witch Lava Hound
Poison
Spear Goblins Cannon Balloon Ice Wizard Night Witch Lava Hound
Lightning
Cannon Balloon Ice Wizard Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Cannon Ice Wizard Night Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Cannon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Balloon
Arrows
Balloon Lava Hound Night Witch
Cannon
Balloon
Arrows Lava Hound Spear Goblins Ice Wizard
Ice Wizard
Balloon
Night Witch
Arrows Lava Hound
Lava Hound
Arrows Balloon Night Witch

Defense Synergies 1 12

Skeletons
Cannon Spear Goblins Ice Wizard Night Witch
Spear Goblins
Skeletons Arrows Cannon Ice Wizard Night Witch
Arrows
Spear Goblins Cannon Ice Wizard
Cannon
Skeletons Spear Goblins Arrows Ice Wizard Night Witch
Balloon
Ice Wizard
Skeletons Spear Goblins Arrows Cannon Night Witch
Night Witch
Skeletons Spear Goblins Cannon Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon
Skeletons Cannon Ice Wizard Night Witch
Cannon Skeletons Ice Wizard Night Witch
Cannon Night Witch Skeletons Ice Wizard
Arrows
Arrows Skeletons Spear Goblins Cannon Ice Wizard Night Witch
Spear Goblins Arrows Cannon Ice Wizard Night Witch
Arrows Cannon
Cannon Skeletons Ice Wizard Night Witch
Skeletons Spear Goblins Cannon Ice Wizard Night Witch
Ice Wizard Skeletons Spear Goblins Arrows Cannon Night Witch
Arrows Spear Goblins Ice Wizard Night Witch
Cannon Night Witch Skeletons Ice Wizard
Arrows Cannon Night Witch
Cannon
Cannon
Skeletons Arrows Cannon Night Witch
Arrows Cannon Spear Goblins Ice Wizard Night Witch
Arrows Spear Goblins Cannon Ice Wizard
Cannon
Spear Goblins Arrows Cannon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Night Witch
Skeletons Cannon Night Witch
Arrows Skeletons Ice Wizard
Skeletons Spear Goblins Ice Wizard Night Witch
Skeletons Spear Goblins
Skeletons Cannon
Arrows
Skeletons Cannon Night Witch
Cannon
Skeletons Spear Goblins Night Witch
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard
Arrows
Arrows
Arrows
Arrows Spear Goblins Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows Ice Wizard
Arrows Ice Wizard
Arrows
Arrows
Arrows Ice Wizard Night Witch
Night Witch
Arrows Night Witch
Arrows
Arrows
Spear Goblins Night Witch
Arrows Ice Wizard
Arrows
Arrows
Arrows

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