My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tombstone Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Tombstone Dart Goblin
Zap
Skeletons Firecracker Tombstone Dart Goblin
Barbarian Barrel
Skeletons Knight Firecracker Tombstone Dart Goblin
The Log
Skeletons Firecracker Tombstone Dart Goblin
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Firecracker Tombstone Dart Goblin
Royal Delivery
Skeletons Knight Firecracker Dart Goblin
Fireball
Firecracker Tombstone Dart Goblin
Poison
Firecracker Tombstone Dart Goblin
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Rage Knight Firecracker Tombstone Dart Goblin Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Rage Knight

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Knight Firecracker Dart Goblin
Knight
Firecracker Dart Goblin Giant Snowball
Firecracker
Knight Giant Snowball Dart Goblin
Tombstone
Dart Goblin
Knight Giant Snowball Firecracker
Rage
Electro Giant

Defense Synergies 4 9

Skeletons
Dart Goblin Giant Snowball Knight Firecracker Tombstone
Giant Snowball
Skeletons Knight Firecracker Dart Goblin
Knight
Firecracker Dart Goblin Skeletons Giant Snowball
Firecracker
Knight Skeletons Giant Snowball Tombstone Dart Goblin
Tombstone
Dart Goblin Skeletons Firecracker
Dart Goblin
Skeletons Knight Tombstone Giant Snowball Firecracker
Rage
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Dart Goblin
Skeletons Knight Firecracker Tombstone Dart Goblin
Skeletons Giant Snowball Knight Tombstone Dart Goblin
Skeletons Knight Firecracker Tombstone Dart Goblin
Firecracker Tombstone
Skeletons Giant Snowball Firecracker Dart Goblin
Giant Snowball Dart Goblin Firecracker Tombstone
Dart Goblin Electro Giant
Skeletons Tombstone
Knight Skeletons Giant Snowball Firecracker Dart Goblin
Dart Goblin Skeletons Giant Snowball Knight Firecracker Tombstone Electro Giant
Giant Snowball Firecracker Dart Goblin
Tombstone Skeletons Giant Snowball Knight
Giant Snowball Firecracker Tombstone Dart Goblin
Knight Tombstone
Giant Snowball Electro Giant
Skeletons Knight Firecracker Tombstone
Tombstone Giant Snowball Knight Firecracker Dart Goblin
Giant Snowball Knight Firecracker Tombstone Dart Goblin
Dart Goblin
Giant Snowball Knight Firecracker Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Tombstone Electro Giant
Giant Snowball Knight Firecracker
Tombstone Skeletons Knight
Knight
Skeletons Knight Tombstone
Firecracker Electro Giant Skeletons Giant Snowball Dart Goblin
Skeletons Knight Tombstone Dart Goblin
Knight
Skeletons Giant Snowball Knight Firecracker Tombstone
Skeletons Tombstone Dart Goblin
Knight Tombstone Dart Goblin
Giant Snowball Electro Giant
Skeletons Knight Tombstone
Firecracker Dart Goblin Electro Giant
Tombstone Electro Giant Skeletons Knight Firecracker Dart Goblin
Giant Snowball Firecracker Dart Goblin Electro Giant
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Giant Snowball Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Giant Snowball Firecracker
Firecracker Electro Giant Giant Snowball Dart Goblin
Firecracker Dart Goblin
Giant Snowball Firecracker Dart Goblin
Giant Snowball Firecracker Dart Goblin
Giant Snowball
Firecracker Knight Dart Goblin
Giant Snowball Firecracker Dart Goblin
Giant Snowball Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Giant Snowball Firecracker Dart Goblin
Giant Snowball Firecracker Dart Goblin
Firecracker Dart Goblin
Giant Snowball
Giant Snowball Firecracker Dart Goblin
Giant Snowball Firecracker Dart Goblin Electro Giant
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Electro Giant
Firecracker Giant Snowball Dart Goblin
Giant Snowball
Firecracker Dart Goblin
Giant Snowball Firecracker Dart Goblin Electro Giant
Giant Snowball Firecracker Dart Goblin Electro Giant
Giant Snowball
Giant Snowball Dart Goblin
Giant Snowball Firecracker
Giant Snowball Firecracker
Tombstone Dart Goblin
Giant Snowball Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Giant Snowball Firecracker Dart Goblin
Giant Snowball Electro Giant
Firecracker Dart Goblin
Electro Giant Giant Snowball Firecracker Dart Goblin
Firecracker Giant Snowball Dart Goblin
Giant Snowball Firecracker Dart Goblin Electro Giant

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