My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard Magic Archer Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch Lava Hound
Giant Snowball
Skeletons Night Witch Lava Hound
Zap
Skeletons Night Witch Lava Hound
Barbarian Barrel
Skeletons Bomb Tower Ice Wizard Magic Archer Night Witch
The Log
Skeletons
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Night Witch Lava Hound
Royal Delivery
Skeletons Ice Wizard Magic Archer Night Witch Lava Hound
Fireball
Bomb Tower Ice Wizard Magic Archer Night Witch Lava Hound
Poison
Bomb Tower Ice Wizard Magic Archer Night Witch Lava Hound
Lightning
Bomb Tower Ice Wizard Magic Archer Night Witch
Rocket
Bomb Tower Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Rocket Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Wizard Bomb Tower Magic Archer Night Witch Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Giant Snowball Ice Wizard Bomb Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Magic Archer Night Witch Lava Hound
Bomb Tower
Rocket
Lava Hound
Ice Wizard
Magic Archer
Giant Snowball Lava Hound
Night Witch
Giant Snowball Lava Hound
Lava Hound
Giant Snowball Rocket Magic Archer Night Witch

Defense Synergies 0 13

Skeletons
Giant Snowball Bomb Tower Ice Wizard Magic Archer Night Witch
Giant Snowball
Skeletons Bomb Tower Ice Wizard Magic Archer Night Witch
Bomb Tower
Skeletons Giant Snowball Ice Wizard Magic Archer
Rocket
Ice Wizard
Skeletons Giant Snowball Bomb Tower Night Witch
Magic Archer
Skeletons Giant Snowball Bomb Tower Night Witch
Night Witch
Skeletons Giant Snowball Ice Wizard Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer
Bomb Tower Skeletons Ice Wizard Night Witch
Bomb Tower Rocket Skeletons Giant Snowball Ice Wizard Night Witch
Bomb Tower Night Witch Skeletons Ice Wizard
Bomb Tower Rocket
Skeletons Giant Snowball Bomb Tower Ice Wizard Magic Archer Night Witch
Giant Snowball Rocket Bomb Tower Ice Wizard Magic Archer Night Witch
Rocket Bomb Tower Magic Archer
Skeletons Bomb Tower Ice Wizard Night Witch
Skeletons Giant Snowball Ice Wizard Night Witch
Ice Wizard Skeletons Giant Snowball Bomb Tower Magic Archer Night Witch
Giant Snowball Ice Wizard Magic Archer Night Witch
Bomb Tower Night Witch Skeletons Giant Snowball Rocket Ice Wizard
Bomb Tower Rocket Giant Snowball Magic Archer Night Witch
Bomb Tower
Bomb Tower Rocket Giant Snowball
Bomb Tower Skeletons Night Witch
Bomb Tower Giant Snowball Ice Wizard Magic Archer Night Witch
Giant Snowball Bomb Tower Ice Wizard Magic Archer
Bomb Tower
Giant Snowball Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Bomb Tower Rocket Magic Archer
Skeletons Bomb Tower Rocket
Rocket Night Witch
Skeletons Night Witch
Rocket Skeletons Giant Snowball Bomb Tower Ice Wizard Magic Archer
Rocket Skeletons Bomb Tower Ice Wizard Night Witch
Bomb Tower
Rocket Skeletons Giant Snowball Bomb Tower Magic Archer
Skeletons
Bomb Tower
Rocket Giant Snowball
Rocket Skeletons Bomb Tower Night Witch
Bomb Tower Magic Archer
Skeletons Bomb Tower Rocket Magic Archer Night Witch
Giant Snowball Bomb Tower Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Giant Snowball Ice Wizard Magic Archer
Rocket Magic Archer
Rocket
Rocket Giant Snowball Magic Archer
Giant Snowball Rocket Ice Wizard Magic Archer
Magic Archer
Giant Snowball Ice Wizard Magic Archer
Giant Snowball
Rocket Giant Snowball Night Witch
Rocket Magic Archer
Giant Snowball Rocket Magic Archer
Rocket Giant Snowball Magic Archer
Rocket Magic Archer
Giant Snowball Magic Archer
Rocket Giant Snowball Magic Archer
Magic Archer Rocket
Giant Snowball Rocket
Rocket Night Witch
Rocket Giant Snowball Magic Archer
Rocket Giant Snowball Magic Archer
Rocket Magic Archer Night Witch
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Giant Snowball Ice Wizard Magic Archer
Giant Snowball Ice Wizard Magic Archer
Giant Snowball Magic Archer
Rocket Magic Archer
Giant Snowball Ice Wizard Magic Archer Night Witch
Rocket Giant Snowball
Giant Snowball Night Witch
Giant Snowball Rocket Magic Archer Night Witch
Rocket Giant Snowball Magic Archer
Rocket Giant Snowball Magic Archer
Rocket Magic Archer Night Witch
Rocket Giant Snowball Ice Wizard Magic Archer
Rocket Magic Archer
Giant Snowball Magic Archer
Rocket Giant Snowball
Giant Snowball Rocket Magic Archer
Giant Snowball Rocket Magic Archer
Giant Snowball Rocket Magic Archer

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