My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Knight Bomb Tower
The Log
Skeletons Archers
Earthquake
Skeletons Archers Bomb Tower
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight
Fireball
Archers Bomb Tower
Poison
Archers Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Royal Delivery Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Delivery Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Poison Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Archers Knight Royal Delivery Bomb Tower Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Archers Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Archers Knight Poison Golem
Archers
Knight Giant Snowball Golem
Knight
Archers Giant Snowball Poison
Royal Delivery
Bomb Tower
Poison
Golem Giant Snowball Knight
Golem
Poison Giant Snowball Archers

Defense Synergies 4 14

Skeletons
Giant Snowball Archers Knight Royal Delivery Bomb Tower Poison
Giant Snowball
Skeletons Archers Knight Royal Delivery Bomb Tower Poison
Archers
Knight Skeletons Giant Snowball Royal Delivery Bomb Tower
Knight
Archers Royal Delivery Bomb Tower Skeletons Giant Snowball Poison
Royal Delivery
Knight Bomb Tower Skeletons Giant Snowball Archers
Bomb Tower
Knight Royal Delivery Skeletons Giant Snowball Archers
Poison
Skeletons Giant Snowball Knight
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Skeletons Knight Royal Delivery
Bomb Tower Skeletons Giant Snowball Archers Knight Royal Delivery
Bomb Tower Skeletons Knight
Royal Delivery Bomb Tower Poison
Royal Delivery Skeletons Giant Snowball Archers Bomb Tower
Giant Snowball Archers Royal Delivery Bomb Tower Poison
Bomb Tower Poison
Skeletons Bomb Tower
Knight Skeletons Giant Snowball Archers Royal Delivery
Archers Poison Skeletons Giant Snowball Knight Royal Delivery Bomb Tower
Giant Snowball Archers Royal Delivery Poison
Bomb Tower Skeletons Giant Snowball Knight Royal Delivery
Bomb Tower Giant Snowball Royal Delivery Poison
Knight Bomb Tower
Bomb Tower Giant Snowball Royal Delivery
Bomb Tower Skeletons Knight Royal Delivery Poison
Royal Delivery Bomb Tower Giant Snowball Archers Knight
Giant Snowball Royal Delivery Bomb Tower Poison Archers Knight
Bomb Tower
Giant Snowball Archers Knight Royal Delivery Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Archers Royal Delivery
Royal Delivery Poison Giant Snowball Archers Knight Bomb Tower
Royal Delivery Skeletons Knight Bomb Tower
Knight Royal Delivery
Skeletons Knight Royal Delivery
Royal Delivery Poison Skeletons Giant Snowball Archers Bomb Tower
Royal Delivery Skeletons Archers Knight Bomb Tower
Knight Royal Delivery Bomb Tower
Royal Delivery Skeletons Giant Snowball Knight Bomb Tower Poison
Skeletons Royal Delivery
Knight Bomb Tower
Giant Snowball Royal Delivery Poison
Royal Delivery Skeletons Knight Bomb Tower
Archers Bomb Tower
Skeletons Archers Knight Royal Delivery Bomb Tower Poison
Poison Giant Snowball Archers Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Giant Snowball
Poison
Knight Poison
Poison Giant Snowball
Poison Giant Snowball
Archers Poison
Poison Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Poison Knight
Poison Giant Snowball Archers
Poison Giant Snowball Knight
Poison
Giant Snowball Poison
Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Archers Poison
Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Poison Giant Snowball
Giant Snowball Poison
Poison
Poison Giant Snowball Archers
Giant Snowball Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Archers
Poison Giant Snowball Archers
Poison Knight
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Poison Giant Snowball

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