My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Hog Rider
Giant Snowball
Skeletons Skeleton Barrel Hog Rider Electro Dragon Little Prince
Zap
Skeletons Skeleton Barrel Little Prince
Barbarian Barrel
Skeletons Skeleton Barrel Little Prince
The Log
Skeletons Skeleton Barrel Hog Rider Little Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Skeleton Barrel Little Prince
Royal Delivery
Skeletons Skeleton Barrel Hog Rider Electro Dragon Little Prince
Fireball
Skeleton Barrel Hog Rider Electro Dragon Little Prince
Poison
Skeleton Barrel Electro Dragon Little Prince
Lightning
Electro Dragon Little Prince
Rocket
Hog Rider Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Barrel Little Prince Fireball Hog Rider Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Skeleton Barrel Little Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Fireball Hog Rider
Fireball
Skeleton Barrel Hog Rider The Log Little Prince
Hog Rider
Fireball The Log Skeleton Barrel Rocket Little Prince
Rocket
Hog Rider
Electro Dragon
Little Prince
The Log
Hog Rider Fireball Little Prince
Little Prince
Fireball Hog Rider Electro Dragon The Log

Defense Synergies 1 8

Skeletons
Electro Dragon The Log Little Prince
Skeleton Barrel
Fireball
Fireball
The Log Skeleton Barrel Little Prince
Hog Rider
Rocket
The Log
Electro Dragon
Skeletons The Log
The Log
Fireball Skeletons Rocket Electro Dragon Little Prince
Little Prince
Skeletons Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Fireball Electro Dragon The Log
Skeletons Electro Dragon The Log
Rocket Skeletons Electro Dragon
Skeletons Electro Dragon
Fireball Rocket The Log
Fireball The Log Skeletons Electro Dragon
Rocket Fireball Electro Dragon Little Prince
Rocket Skeleton Barrel Fireball Electro Dragon The Log
Skeletons
Skeletons Little Prince
Skeletons Fireball Electro Dragon The Log
Fireball Electro Dragon
Skeletons Fireball Rocket Electro Dragon The Log
Fireball Rocket Electro Dragon The Log
Rocket Fireball The Log
Skeletons Fireball Electro Dragon
Fireball Electro Dragon The Log Little Prince
The Log Fireball Electro Dragon Little Prince
Fireball Electro Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Skeleton Barrel Rocket Electro Dragon The Log
Skeletons Rocket Electro Dragon The Log
Rocket Fireball The Log
Skeletons
Fireball Rocket Skeletons Skeleton Barrel Electro Dragon
Rocket Skeletons Fireball
Rocket Electro Dragon Skeletons Fireball The Log
Skeletons
Electro Dragon
Rocket Fireball The Log
Rocket Skeletons Fireball
Fireball Electro Dragon
Electro Dragon Skeletons Fireball Rocket The Log Little Prince
Fireball Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Rocket Electro Dragon The Log
Fireball Skeleton Barrel Electro Dragon The Log
Rocket Skeleton Barrel Fireball Electro Dragon The Log
Skeleton Barrel Fireball Rocket The Log
Fireball Rocket The Log
Fireball Skeleton Barrel Rocket Electro Dragon
The Log
Fireball The Log Skeleton Barrel Electro Dragon
Fireball The Log Skeleton Barrel Electro Dragon
Rocket Fireball Electro Dragon
Rocket Skeleton Barrel Fireball Electro Dragon The Log
Fireball Rocket Electro Dragon
Rocket Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Rocket Electro Dragon
Skeleton Barrel Fireball The Log
Rocket Skeleton Barrel Fireball Electro Dragon The Log
Skeleton Barrel Fireball Rocket Electro Dragon The Log
Fireball Rocket
Rocket
Rocket Skeleton Barrel Fireball Electro Dragon The Log
Rocket Skeleton Barrel Fireball Electro Dragon The Log Little Prince
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Skeleton Barrel Fireball Electro Dragon The Log
The Log Fireball Electro Dragon Little Prince
Fireball The Log Skeleton Barrel Electro Dragon
Fireball Skeleton Barrel Electro Dragon The Log
Fireball Rocket Skeleton Barrel The Log
Fireball Electro Dragon Little Prince
Rocket Electro Dragon Skeleton Barrel Fireball
Fireball
Fireball Rocket Electro Dragon The Log
Rocket Fireball Electro Dragon
Rocket Fireball The Log
Skeleton Barrel Fireball Rocket Electro Dragon
Fireball Rocket Electro Dragon
The Log Fireball
Fireball Rocket Electro Dragon
The Log Skeleton Barrel Fireball Electro Dragon
Rocket Fireball
Electro Dragon
Electro Dragon Fireball Rocket The Log
Fireball Rocket Electro Dragon
Electro Dragon Skeleton Barrel Fireball Rocket The Log Little Prince

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