My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Dark Prince Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Dark Prince
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons Royal Giant Dark Prince
Barbarian Barrel
Skeletons Dark Prince Ice Wizard Lumberjack
The Log
Skeletons Royal Giant Dark Prince Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Dark Prince Ice Wizard Lumberjack
Fireball
Ice Wizard Lumberjack
Poison
Ice Wizard
Lightning
Dark Prince Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Ice Wizard Dark Prince Freeze Lumberjack Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Ice Wizard Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Ice Wizard Tornado Dark Prince Lumberjack
Tornado
Royal Giant Dark Prince Freeze Ice Wizard Mega Knight
Dark Prince
Royal Giant Tornado Ice Wizard Lumberjack
Freeze
Tornado
Ice Wizard
Royal Giant Tornado Dark Prince Lumberjack
Lumberjack
Royal Giant Dark Prince Ice Wizard Mega Knight
Mega Knight
Tornado Lumberjack

Defense Synergies 1 11

Skeletons
Tornado Dark Prince Ice Wizard Lumberjack
Royal Giant
Tornado
Ice Wizard Skeletons Dark Prince Mega Knight
Dark Prince
Skeletons Tornado Ice Wizard
Freeze
Lumberjack Mega Knight
Ice Wizard
Tornado Skeletons Dark Prince Lumberjack Mega Knight
Lumberjack
Skeletons Freeze Ice Wizard
Mega Knight
Tornado Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Skeletons Dark Prince Ice Wizard Mega Knight
Tornado Lumberjack Mega Knight Skeletons Dark Prince Freeze Ice Wizard
Lumberjack Skeletons Dark Prince Ice Wizard Mega Knight
Tornado Dark Prince Lumberjack Mega Knight
Tornado Freeze Skeletons Dark Prince Ice Wizard Lumberjack Mega Knight
Tornado Freeze Ice Wizard
Mega Knight
Skeletons Tornado Ice Wizard Lumberjack
Tornado Skeletons Dark Prince Ice Wizard Lumberjack Mega Knight
Ice Wizard Skeletons Tornado Dark Prince Freeze Lumberjack Mega Knight
Tornado Ice Wizard
Lumberjack Mega Knight Skeletons Dark Prince Freeze Ice Wizard
Mega Knight Tornado Dark Prince Freeze Lumberjack
Lumberjack Mega Knight
Tornado Freeze Lumberjack Mega Knight
Mega Knight Skeletons Tornado Dark Prince Lumberjack
Mega Knight Tornado Dark Prince Ice Wizard Lumberjack
Tornado Freeze Dark Prince Ice Wizard Lumberjack Mega Knight
Tornado Lumberjack
Dark Prince Mega Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Dark Prince
Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Dark Prince
Dark Prince Lumberjack Mega Knight Tornado
Skeletons Dark Prince Lumberjack Mega Knight
Skeletons Tornado Freeze Ice Wizard
Dark Prince Skeletons Ice Wizard Lumberjack
Mega Knight Dark Prince Lumberjack
Freeze Mega Knight Skeletons Tornado Dark Prince
Skeletons
Mega Knight Dark Prince Lumberjack
Mega Knight Tornado Dark Prince
Dark Prince Mega Knight Skeletons Lumberjack
Mega Knight
Skeletons Tornado Dark Prince Freeze Lumberjack
Mega Knight Dark Prince Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Ice Wizard
Dark Prince Freeze
Dark Prince Mega Knight
Tornado Freeze Ice Wizard
Tornado
Tornado Freeze Ice Wizard
Tornado
Tornado Lumberjack
Tornado Dark Prince
Tornado
Freeze
Mega Knight
Tornado Freeze
Dark Prince Mega Knight
Tornado Mega Knight
Mega Knight
Tornado
Tornado
Tornado Freeze Dark Prince Ice Wizard Mega Knight
Tornado Ice Wizard
Tornado Mega Knight
Tornado
Tornado Ice Wizard
Freeze
Mega Knight
Freeze
Mega Knight
Dark Prince Freeze
Tornado Ice Wizard
Freeze
Dark Prince Lumberjack Mega Knight
Tornado
Dark Prince Mega Knight
Tornado Freeze
Tornado
Tornado Dark Prince Freeze Mega Knight

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