My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Wizard Witch Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Skeleton Army Prince Bandit
Giant Snowball
Skeletons Musketeer Wall Breakers Skeleton Army Witch
Zap
Skeletons Wall Breakers Skeleton Army Witch Prince Bandit
Barbarian Barrel
Skeletons Musketeer Wizard Wall Breakers Skeleton Army Witch Bandit
The Log
Skeletons Musketeer Wall Breakers Skeleton Army Witch Prince Bandit
Earthquake
Skeletons Skeleton Army Witch
Arrows
Skeletons Wall Breakers Skeleton Army Witch
Royal Delivery
Skeletons Musketeer Wizard Wall Breakers Skeleton Army Witch Prince Bandit
Fireball
Musketeer Wizard Wall Breakers Skeleton Army Witch Bandit
Poison
Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Wizard Witch Prince Bandit
Rocket
Musketeer Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Skeleton Army Bandit Musketeer Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Skeleton Army Bandit

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Musketeer
Prince Bandit
Wizard
Prince Bandit
Wall Breakers
Skeleton Army
Witch
Prince Bandit
Prince
Musketeer Wizard Witch
Bandit
Musketeer Wizard Witch

Defense Synergies 1 13

Skeletons
Musketeer Wizard Witch Prince Bandit
Musketeer
Skeletons Skeleton Army Bandit
Wizard
Skeletons Skeleton Army Prince Bandit
Wall Breakers
Skeleton Army
Musketeer Wizard Prince Bandit
Witch
Skeletons Prince Bandit
Prince
Skeletons Wizard Skeleton Army Witch
Bandit
Skeletons Musketeer Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Skeleton Army Skeletons Musketeer Witch Prince Bandit
Skeleton Army Witch Prince Skeletons Musketeer Bandit
Skeleton Army Witch Prince Skeletons Musketeer Bandit
Skeleton Army Prince
Skeleton Army Skeletons Musketeer Bandit
Musketeer Wizard Witch
Musketeer Bandit
Witch Skeletons Musketeer Skeleton Army Prince
Skeleton Army Skeletons Musketeer Prince Bandit
Skeleton Army Witch Skeletons Musketeer Wizard Bandit
Musketeer Wizard Witch
Skeleton Army Prince Skeletons Musketeer Wizard Witch Bandit
Wizard Skeleton Army Witch Prince
Skeleton Army Prince Bandit
Skeleton Army Prince Bandit
Wizard Skeletons Musketeer Skeleton Army Witch Prince
Musketeer Wizard Skeleton Army Witch Prince Bandit
Wizard Witch Musketeer Bandit
Musketeer Prince
Wizard Skeleton Army Musketeer Witch Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Witch Prince Bandit
Bandit Musketeer Wizard Prince
Skeleton Army Bandit Skeletons Musketeer Witch Prince
Skeleton Army Prince Musketeer Bandit
Skeletons Musketeer Skeleton Army Witch Prince Bandit
Wizard Skeletons Musketeer Witch
Skeleton Army Prince Skeletons Musketeer Witch Bandit
Skeleton Army Prince
Skeletons Skeleton Army Witch Prince Bandit
Witch Skeletons Musketeer Skeleton Army
Musketeer Witch Prince
Skeleton Army Prince
Skeleton Army Prince Skeletons Wizard Witch Bandit
Wizard Musketeer Skeleton Army Witch
Skeleton Army Witch Skeletons Musketeer Prince
Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Musketeer Bandit
Bandit
Musketeer Prince
Wizard
Wizard Musketeer Witch
Musketeer Wizard Witch
Wizard
Wizard Bandit
Musketeer Prince
Musketeer Wizard Prince Bandit
Musketeer Wizard
Musketeer Bandit
Musketeer Bandit
Musketeer Prince
Musketeer Wizard Witch Bandit
Musketeer Wizard Bandit
Musketeer Wizard Prince Bandit
Wizard Witch
Musketeer Prince
Wizard
Musketeer Prince
Musketeer
Wizard Witch
Witch
Musketeer Wizard Witch Bandit
Musketeer Wizard Witch Prince Bandit
Musketeer Bandit
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer Wizard Bandit
Prince
Wizard
Musketeer Skeleton Army Witch Prince Bandit
Musketeer Wizard Witch
Musketeer Wizard Prince
Musketeer Wizard
Musketeer Prince
Musketeer Witch
Musketeer Witch
Musketeer Witch Prince Bandit

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