My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Mortar X-Bow
Barbarian Barrel
Skeletons Ice Spirit Cannon Mortar Tesla Bomb Tower X-Bow
The Log
Skeletons Ice Spirit Cannon X-Bow
Earthquake
Skeletons Cannon Mortar Tesla Bomb Tower X-Bow
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit
Fireball
Cannon Mortar Tesla Bomb Tower X-Bow
Poison
Cannon Mortar Bomb Tower X-Bow
Lightning
Cannon Mortar Tesla Bomb Tower X-Bow
Rocket
Mortar Bomb Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Cannon Mortar Tesla Bomb Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Cannon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Mortar X-Bow
Zap
Ice Spirit X-Bow Mortar
Cannon
Mortar
Ice Spirit Zap
Tesla
Bomb Tower
X-Bow
Zap Ice Spirit

Defense Synergies 8 13

Skeletons
Cannon Tesla X-Bow Ice Spirit Zap Mortar Bomb Tower
Ice Spirit
Zap X-Bow Skeletons Cannon Mortar Tesla Bomb Tower
Zap
Ice Spirit Cannon Bomb Tower Skeletons Mortar Tesla X-Bow
Cannon
Skeletons Zap Ice Spirit X-Bow
Mortar
Skeletons Ice Spirit Zap Tesla
Tesla
Skeletons X-Bow Ice Spirit Zap Mortar
Bomb Tower
Zap Skeletons Ice Spirit
X-Bow
Skeletons Ice Spirit Tesla Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mortar Tesla X-Bow
Bomb Tower Skeletons Ice Spirit Zap Cannon Mortar Tesla X-Bow
Cannon Mortar Tesla Bomb Tower Skeletons
Cannon Tesla Bomb Tower Skeletons Mortar
Bomb Tower X-Bow
Skeletons Zap Cannon Tesla Bomb Tower X-Bow
Tesla Ice Spirit Zap Cannon Mortar Bomb Tower X-Bow
Zap Cannon Tesla Bomb Tower X-Bow
Cannon Tesla Skeletons Mortar Bomb Tower X-Bow
Skeletons Ice Spirit Cannon Tesla
Skeletons Zap Cannon Tesla Bomb Tower X-Bow
Tesla Zap
Cannon Mortar Tesla Bomb Tower Skeletons Ice Spirit Zap X-Bow
Bomb Tower Ice Spirit Zap Cannon Mortar Tesla X-Bow
Cannon Mortar Tesla Bomb Tower X-Bow
Bomb Tower Ice Spirit Zap Cannon Mortar Tesla X-Bow
Tesla Bomb Tower Skeletons Cannon Mortar X-Bow
Ice Spirit Cannon Mortar Tesla Bomb Tower Zap X-Bow
Zap Mortar Bomb Tower Ice Spirit Cannon Tesla
Cannon Mortar Tesla Bomb Tower
Cannon Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla X-Bow
Zap Mortar Tesla Bomb Tower X-Bow
Skeletons Ice Spirit Zap Bomb Tower
Zap Tesla X-Bow
Skeletons Cannon Tesla
Skeletons Ice Spirit Zap Tesla Bomb Tower
Skeletons Tesla Bomb Tower
Tesla Bomb Tower
Zap Skeletons Ice Spirit Mortar Bomb Tower X-Bow
Skeletons Cannon Tesla
Tesla Bomb Tower
Zap
Skeletons Cannon Tesla Bomb Tower
Cannon Tesla Bomb Tower
Tesla Skeletons Ice Spirit Zap Mortar Bomb Tower X-Bow
Zap Cannon Tesla Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar X-Bow
Mortar Zap X-Bow
X-Bow
Zap Mortar
Ice Spirit Zap
Mortar
X-Bow Ice Spirit Zap
Zap Mortar X-Bow
X-Bow
Zap Mortar X-Bow
Zap
Mortar
Mortar X-Bow
Zap Mortar X-Bow
X-Bow Zap Mortar
Mortar X-Bow
Mortar
Zap Mortar X-Bow
Zap Mortar X-Bow
X-Bow
X-Bow
Zap Mortar X-Bow
Zap Ice Spirit Mortar
Mortar X-Bow Zap
Zap Mortar X-Bow
Zap Mortar X-Bow
Zap X-Bow
Zap Ice Spirit
Zap Mortar X-Bow
Zap Ice Spirit
Zap Ice Spirit X-Bow
Zap
Zap Mortar
Zap
Zap Ice Spirit
Zap
Zap Mortar X-Bow

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